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Find Your Match's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How much do you enjoy the game overall? | #15 | 2.846 | 2.846 |
Audio | #16 | 2.846 | 2.846 |
Gameplay | #19 | 2.692 | 2.692 |
Overall | #24 | 2.615 | 2.615 |
How well does the game fit the themes? | #27 | 2.538 | 2.538 |
Visuals | #32 | 2.154 | 2.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
6 hours
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Comments
Nice submission! Really liked that you've added multiple control schemes. I even replayed the game on my phone to check how it would work! I also liked the collectables, it added a small replayability factor too.
It was a small detail, but I thought it was cool that you added multiple music tracks for different stages. It gave the game a nice rhythm; jam games usually just have the same music playing from the title screen to the end, so I appreciated that a lot.
Cool game though. I liked the story/poem, and it fit the theme well.
The controls always felt weird, and sometimes I died and never figured out why. Was the part of the metaphor of finding love? :)
Cute game about the challenges of finding love 🙂 There's a lot you can do with this kind of setup. Other than the guy not really sticking to your cursor (was that intentional?), it was well-executed in my opinion. Good submission!
Nice submission :). As other said, took me a bit of time to figure out controls. Felt like there was some gravity on some map and not on others (but it might be me). Not sure about the theme fitting tho!
Congrats on your submission
Cool controls! Took my a second but then it felt natural! Collisions could probably be a little better, but at the same time it might make it harder also. I didn't find your secret yet, but may try again later! Good entry!
mouse controls are OP
For Sure.
The controls are weird. Is it a deliberate design decision? - reading other comments, I see that it allowed mobile control, but it means getting a different experience based on your device.
The game's goals are sometimes unclear, but I appreciate that it was part of the design.
Good submission
Thanks for the feedback, i've tryed to make a little story for the game. But I agree that my game design didn't turn out to be that good.
Controls are a little weird, mouse or keyboard, and they seem to behave differently. Also seems like sometimes you need to grab the squares and fruit, and other times no? Good job getting something made though
Yes They Do. (It's intentional)
Just Like I Wanted, You can click on the game do move the player around too. There is many ways to play. Even in the a Phone, thanks for your commentary.
I was thinking in make a timer, to see if people would speedrun it.
Oh cool, I've been wanting to do phone support in my games too.