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misterlaz

4
Posts
A member registered Oct 10, 2023

Creator of

Recent community posts

Good game, I enjoyed it. I will admit, however, I did not play it all the way through. The length of the areas was a bit much. I also felt like there could be some prompts on what to do. I understand the whole puzzle aspect of figuring out where to go and how to make use of what you've got, but, for example - when I went to the past to get the wind ability, I had no idea how to use it. I was just limping back and forth for about 5 minutes until I started button mashing and saw that something happened, I then had to try every button combination to figure out that it was W + click to use.


But other than those two things, it was really well done, and despite going back and picking up the sword 3 times until I figured out what was going on, it was still an "ohhhhhh" moment that I very much enjoyed. Well done on the execution of t he theme!

Thanks for playing! Adding a knockback when the enemies get hit is a good idea. Thank you for that input. I agree that the level was definitely too big and not enough exploration incentive. Good feedback for next time.

Thank you!!

This game was really, really good. It's unfortunate that there was no real use for the sword, and breaking the pots gave nothing, but I imagine that was a time constraint.

The level design was REALLY nice. A good about of back and forth needed. Very much enjoyed it.

My biggest criticism is the key binds. Sometimes it's E, sometimes it's Q, sometimes it's B (the B look like an E, took me a bit to figure out how to close the powerup dialog). If you can find a way to map the Interact button to also be the button to close dialogs, that would be much more intuitive.

Very good job!

Okay, I put more time into this than I thought I was going to. I made it to the very end. The game was rather enjoyable to play. At first I wasn't sure how it was fitting the metroidvania feel, but as I started to get more items I kind of understood, but it still felt more like an atmospheric puzzle game than a metroidvania to me. 


The idea of memories helping guide you along was well done. I am a bit disappointed though that I never figure out what was "locked behind the door." I'm sure it was answered and I missed it.