I really liked this game, and especially the art. The enemies were quirky and interesting, and the randomness of the game always felt present without ever feeling like a nuisance. It felt especially satisfying to start dealing loads of damage with the robot card and the discard for energy card.
MoeAxew
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I really liked this game; there were different dice, different enemies, and reasons to use or have each dice. The way that combat worked was neat and the game itself was quite addicting. I got the escape after what felt like the right amount of tries, and played a bit of no escape mode. There was a surprising amount of variety in both dice, enemies, and random encounters. My only wish for the game is for there to be a final boss before the escape, everything else was great.
I enjoyed this game in a lot of ways. The dice mechanic was implemented in a very non-intrusive way, where it felt fun to use, and the music and visual design of the game was great.
My main critiques were the lack of variety, where there weren't additional obstacles or enemies or secondary uses for the dice. Furthermore, where the sword and the shotgun were quite fun, most of the weapons felt very unsatisfying to use, such as the bomb and nuke removing your sword, and the grenade launcher not having a sound effect.
Otherwise, the game was quite well made and fun for the time I played it.
This was an interesting game, one which I really wanted to like. Unfortunately, it felt much too easy to end up with no dice of the right color. The mechanics of the game were simple and fun, and the graphics and music of the game were great. The issues of either not getting the right colors or numbers and having to wait, or accidentally starting to float, which was quite common, led me to find the actual gameplay not very fun.
This game was great; visually it was simplistic, but effective.
The controls took some getting used to, but were fun to use.
Most impressive of all was the puzzles. The incorporation of each element of the game felt meaningful, and it was interesting to see the levels evolve over the course of the game. It was a great blend of technical ability and puzzle solving skills, which made full use of the mechanics at play.
Overall, very well done!