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Dicity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #16 | 4.689 | 4.689 |
Overall | #179 | 4.015 | 4.015 |
Creativity | #223 | 4.000 | 4.000 |
Enjoyment | #884 | 3.356 | 3.356 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's about building a little town composed of dice
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Cleanest UI and Art I've seen thus far, and I love how the intro is a quick tutorial of why you are here and how to play! I was kind of unsure how the clusters worked, but randomly getting values and placing them was really enjoyable regardless!
Not only it's beautiful, but it's really ingenious to make a city builder. I didn't make it out of level 1 yet, but I'm playing on trying again.
AWASOME ARTTT BRO CONGRATULATIONS...
Amazing! The art style is so clean, I'm jealous...
Definitely the best dice based city builder in this jam, good job
Aw, thanks DollarGameStore, that's really nice of you to say!
Love the artwork and music. Wish there'd been some encouragement to mix and match the different colours instead of just building the four colours is separate 'blocks'
Thank you SO much for the comment! Having it put so directly really shows a lack there. We (or Mr. Dicington I guess) said it's about balancing and building clusters - but only encouraged balancing by not building clusters next to each other and having clusters of all types...
I'll talk about this with 3xl4, we should definitely add some mechanic here!
I thoroughly enjoyed this game; I got to level 3 or so and enjoyed matching the buildings together. My only wish for the game was a secondary mechanic to encourage not creating 4 distinct areas of towns.
Great job with the game! It looks and feels great! I'm not exactly sure what made me lose, but I'm sure if I understood it, the gameplay would be even smoother and I bet the game could get pretty strategic! Congrats on such a cool game!
Looks beautiful and plays nicely.
Great job!
I loved the art and the idea (especially the mayor in the corner with little dialog lines, that was fun), but at first it was really hard to understand how to play the game effectively - to be fair, I didn't play for a very long time, though. Nice work overall!
Thank you very much for the feedback python-b5! We definitely should have done an interactive tutorial or made the first levels more easy so that the player can learn about the mechanics and limitations step by step. Our next games will take that lesson into account!
Wow I don't believe you made this game in two days, it is to polished ! I loved the gameplay, pretty hard to understand at first and I still don't understand what make you lose but I have so much fun with it ! A question, is the level s infinite or we can finish the game ?
I had no idea what any of the buildings were, but the concept is really cool and I enjoyed playing
I love the way the game looks, so crisp and clean :D
Thank you so much! We rushed to add more effects in the last minutes. The effect when dropping dice on the board for example was added like 30 minutes before the deadline. I'm glad that work paid of
Feels already very polished, impressive!
So polished and addicting! I had great time first randomly putting buildings where ever and then trying to develop some strategy. I can't believe how much you got done in such a short time. Nice work!
Thanks so much AxisFIN! Indeed, the first level is already very unforgiving when it comes to a lack of strategy :D We're glad you liked it and will check out your game as soon as work is over ;)
Really great presentation, a little confusing though. I kept losing because my entertainment was too low but the dice kept giving me factory tiles.
Thanks for the comment Seabass! We're sorry to hear Fortuna didn't choose the dice in your favour :( Maybe using the color changing buttons on the bottom left could give your building assets a little boost into the right direction?
UI and visuals were soooo amazing! Loved the colors and clean design, as well as the music and sound effects, awesome job.
Very polished and well designed UI and visuals. I was very confused at first, it seemed shallow for the first round but still felt fun to play. After a few rounds though I started to understand it's depth (though still charmingly simple). With more time, a playable tutorial with smaller scripted puzzles to teach the player each mechanic would help a lot. Great job!
Thank your Yozoraki for the heart warming words! A playable intro would definitely have been a marvellous idea. Our very diligent food maker and playtester friends said so too but we were too short on time :( We're thrilled to hear that our very strategy-based concept which looks easy at first (but actually requires some thinking) could convince you ^^
fantastic presentation
Stellar presentation! Very complete game. It is amazing how you managed to complete it in 48 hours.
Thank you so much! My wrist still hurts from drawing buildings indeed but it was great fun anyway :D
Really interesting, I really liked the graphics