Baita material! Parabéns, pessoal!
Moira Games
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Salve, pessoal! Amanhã (Segunda, 21/10) vai rolar um playtest de uma aventura para RequeiJam lá no servidor do discord da Moira Games. Ainda temos vagas pra mesa!
Resumo da aventura:
"Um jardim abandonado é muito visado por muitos povos, devido às plantas exóticas de efeitos misteriosos que crescem lá. Mas este território foi dominado por um jovem Carcará, cercado de aliados e inimigos interessados no seu poder e nas plantas locais. Os ratinhos chegam no famoso jardim quando o jovem falcão ainda dorme. Os aventureiros vão tentar derrubá-lo de seu trono? salvar aqueles que sofrem sob seu comando? ou vão ousar roubá-lo e sair de fininho antes que ele acorde?"
Estendo também o convite a todos que quiserem se organizar para testar suas próprias criações com a gente por lá!
link pro discord:
Alien is my Achilles' heel. I was upset with myself for not reading this adventure earlier because I missed the opportunity to organize a themed weekend after rewatching the movie!
The rooms are very well described, to the point where I actually think they might have too much description. It's certainly a matter of taste and style, but at certain points, I think you could be more concise. For example: "You can find the detailed description of all special items in the appendix" could easily be replaced with "see more in appendix p. 16" or simply "(appendix, p. 16)." That said, I really enjoyed this. The use of map snippets accompanying the descriptions is excellent and will certainly be a big help during the game session (and it's something I'm excited to implement in my own adventure after the game jam ends).
I love the short, objective, and straightforward descriptions. This is my favorite style of TTRPG material. But I think the text has too many bullet points, which ends up making the feature lose some of its usefulness. Overall, it's a very beautiful module, and I love the use of black-and-white contrast.
A beautifully illustrated dungeon. I particularly like the central mission, which asks the players to collect specific items. I think this helps create a different mindset in the players, making them observe their surroundings more carefully. The section describing the books is great. I love a good, strange library!
I feel that the faction descriptions would serve a better role if placed before the map description, though. Nisaba's illustration is specially horrifying (I loved it).
Hi, Francisco. Great work! I've been reading your dungeon and I think I stumbled on a few minor thinks:
I think there is a minor error on p.7: "Raising the lid it unlocks a false wall, leading to 15. LIBRARY." Shouldn't it be "14"? Also: "There is a secret passage behind." This was not clear to me. Where does it lead?