Spooky!
MoltenOak
Recent community posts
Awesome! I got barely past day 30 (see below). Really fun game, would be cool if there was some way to make it go on for potentially much longer - perhaps having slots for another stock open up one by one (e.g. 1 per 5 levels or sth). Also, as you can see the scepter is quite powerful - not really *over*powered cause it's the only way to get past day 30 (together with the other item which does the same but for collectables rather than weapons). But once you have that, you don't even need to think about things too much - just keep a lot of weapons in your inventory :D
Cool style. More levels would be cool. Also, introducing the game better would be a good idea - 1. I'm not sure what the objective is - just getting as far as possible? 2. When choosing between 0 and 10 before launching, I don't know what those numbers mean or when it would make sense to choose a lower number
Basically combines simple rough versions of Agar.io (part 1) and PlagueInc. 2nd Phase consisted mostly of waiting after upgrading everything to lvl 25, so I didn't finish.
Suggestions: Make the first part more difficult and exciting by adding simple enemy AIs. Make the 2nd more complex and allow for more levels/ways to influence the disease.
Very short game, but I like the idea. Cool music.
Issues/suggestions: Had to figure out what "MB" meant, but maybe that's just my inexperience. The dropping down rarely worked for me. It was a little funny that I could just run over the enemies instead of having to avoid them - not sure that was intentional. I think Mo should be quite a bit faster when gliding.
Quite a small game, but pretty cosmic art design.
It's a bit straining to hold the mouse button all the time, so maybe you could make the character always move towards the mouse (and stand still when the mouse is placed over the character.
It would be nice if the lunar dust was placed randomly, and if there were some powerups to collect.