Played both players myself. Good use of the theme. Art and animations are simple but well executed.
MonkeyKidGC
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Pixel art is pretty good as well as the animations. The camera is too close to the player and I made a lot of leaps of faith to get to platforms ahead of me. I eventually got to a point where I leaped off and fell forever. It feels like it takes too long to kill an enemy. It might benefit from some visual damage like a health bar or some particles. I couldn't tell if the bullets actually worked on them for a bit.
art is great and the concept is good. The mechanics need a bit of tweaking. Getting the double jump to trigger was a bit more difficult than it probably should be. Made the movement controls a bit more frustrating when I would take a big jump to reach an arrow but miss the arrow and then not be able to recover.
Otherwise a great game and amazing that you were able to add as much as you did during the jam.
Sorry about that. The asteroids spawn at different heights above the camera and descend with varied mass and drag. Occasionally a slow asteroid will spawn higher than the rest. This can make it appear that the game isn't progressing but it is really just waiting on the one asteroid to make it's way down. We decided the time it'd take to fix would be better spent on other areas after we discovered it.
As a 'fix', we added an asteroid counter to indicate how many asteroids were remaining but, in my tired haze 4 hours before deadline, I forgot to anchor it to the camera so it is actually floating just outside of view. We plan to push the fixed version after voting is complete.
This is quite nice and relaxing. I got 39. The background music is very low key, which is great. My one recommendation is to tune down the hit sound just a tad, the one that sounds like chimes. Seems to be louder than the rest. Didn't have any issue with hitting the pumpkins or the axe spawning to quickly when trying to spam them.