While clearly unfinished, you have a solid base here. I liked the smooth switching between movement and interaction with mirrors. With some more time you could make some great game out of this prototype. Good job!
Moonin
Creator of
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Thank you!
It actually isn't that complicated. When player sends smoke, the time is saved to a list. Then the program creates results list (with one element = 1) and goes through the time list, starting from 2nd element - if the difference between current and previous elements is lower then some threshold it increments last element in result list. If higher - adds new element to results list.
Thanks for taking your time and trying out my game ;)
Very solid entry, great music and audio. Nice graphics. I liked the idea of shielding from traps however it doesn't work consistently - sometimes when jumping on some traps with shield pointing down I "reflect" the damage but other times it kills me which was frustrating.
I loved the way you implemented save points - it made me want to try again after dying to a trap. Also the potions as reward is a really nice element, makes the player risk in order to gain more "attempts" later.
Great game!
Intresting take on the theme. However the mix of puzzle solving with fast decision making is a bit discouraging - like I opened the door with switch on the ceiling just to fall into a pit.
It would be great to make more use of the console/command-typing thing - it really sells the impression of controlling an AI robot.
Surely the controls could be improved, I suppose we are all used to clicking the ui elements. I really like games where you earn money to buy improvements to earn more money, however I didn't really see a goal here. As mentioned before, the player can place two pipes and there is nothing more to work towards.
The water dripping effect is nice, matches the style of the game.
I would like to share some thoughts on this game as we had very similar idea and you managed to deliver so much more. The use of the limitation seems a bit off as the player does not know how frugal should he be when placing the tiles. Limitation per level could be a better option I suppose. The controls are a bit hard to grasp - camera movement could be improved and the switching between moving/placing could be removed.
Other than that I shall congratulate you on completing the game. Good work!