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Moonin

127
Posts
4
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3
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A member registered Aug 18, 2021 · View creator page →

Creator of

Recent community posts

While clearly unfinished, you have a solid base here. I liked the smooth switching between movement and interaction with mirrors. With some more time you could make some great game out of this prototype. Good job!

Was planning to add one! Unfortunately I didn't have time to do so. Thanks for playing my game, glad you liked it :)

Thanks for trying out my game and leaving your feedback, I really appreciate it :)

I've completely forgot about sounds as usual :/ but you're totally right with the chill tune!

Glad you enjoyed it nonetheless, thanks for your feedback!

Thank you! 

It actually isn't that complicated. When player sends smoke, the time is saved to a list. Then the program creates results list (with one element = 1) and goes through the time list, starting from 2nd element - if the difference between current and previous elements is lower then some threshold it increments last element in result list. If higher - adds new element to results list.

Thanks for taking your time and trying out my game ;)

Very solid entry, great music and audio. Nice graphics. I liked the idea of shielding from traps however it doesn't work consistently - sometimes when jumping on some traps with shield pointing down I "reflect" the damage but other times it kills me which was frustrating.

I loved the way you implemented save points - it made me want to try again after dying to a trap. Also the potions as reward is a really nice element, makes the player risk in order to gain more "attempts" later.

Great game!

Solid theme implementation, nicely combined with classic platformer. The controls and character inertia/sliding makes it a bit frustrating to control especially in some complex levels where you need to control a few characters at once. Also good level difficulty progression. Good job!

Looks like a good base for a nice puzzle game. Graphics are simple yet clear. You could speed up the play through a little bit. Good job!

Very simple but fun game. Well executed. There is a potential to expand upon this idea, maybe add more chicks and "voice-commands" :D

Super cool graphics, unexpecting take on the standard chess game! Do all the figures have different properties? 

Intresting take on the theme. However the mix of puzzle solving with fast decision making is a bit discouraging - like I opened the door with switch on the ceiling just to fall into a pit.

It would be great to make more use of the console/command-typing thing - it really sells the impression of controlling an AI robot.

Simple as it is, it is a pretty fun game :D AND it is playable which for a 2 hours of work is impressive :D

Great take on the theme. That sure  takes a lot of effort to create all the pieces of the story however I felt like the game does force me to pick the elements it was designed to. Like I really wanted to write a story about the monster but I could not select it as the main character.

I love the visuals, the enemy graphics are cool. I feel like the game is played too slow and makes the player wait too long. I feel like it would be more fun if you make it easier to earn points. Also the game is very polished.

Such a original game! Did you actually make it recognise images?! That's super cool. Also the humor is great, I loughted when reading "A game about trying to out-dumb an artificial intelligence". Love it!

Really entertaining game, I had a lot of fun playing it! Gets repetitive after a while but thats understandable in a game made in 3 days :) I love that you introduce new tools over time and that they are color coded. Great entry overall!

Simplicity on point! Clear graphics, fits the team & easy to play, good job.

I like the simple grapics and single resource for all upgrades/structures. The gathering could be a bit faster. Also some ui  indicating what structure / upgrade is available would be very helpful.

Ambitious game idea :) the controls felt not responsive at times but I got used to them. The inconsistency with the drone going through lasers is a little confusing. Fun platforming puzzles, good job!

Simple, endless game, could be ported to mobile :) Restarting doesn't seem to reset the difficulty though :/ Also the visuals are great however it gets tiring to look at the blinking obstacles.

Beatuiful graphics! It was hard to figure out what ingredients go together well and which don't. It felt like the game was too fast paced and there was too many ingredient types to play it not random. Overall feels like a well executed, complete game. Also the music fits great! 

Surely the controls could be improved, I suppose we are all used to clicking the ui elements. I really like games where you earn money to buy improvements to earn more money, however I didn't really see a goal here. As mentioned before, the player can place two pipes and there is nothing more to work towards.

The water dripping effect is nice, matches the style of the game. 

I would like to share some thoughts on this game as we had very similar idea and you managed to deliver so much more. The use of the limitation seems a bit off as the player does not know how frugal should he be when placing the tiles. Limitation per level could be a better option I suppose. The controls are a bit hard to grasp - camera movement could be improved and the switching between moving/placing could be removed.

Other than that I shall congratulate you on completing the game. Good work!

Super well executed, looks really polished. I would say the responsiveness of the controls could be better. Thumbs up for the leaderborads, makes me wanna beat the score over and over. Good job!

Thanks for trying it out, I am glad you enjoyed what was there even though he game is surely missing a lot :)

I am so sorry for your design not working because of the wrong tile side! :( I should have added some indicator to easly tell the fall direction. I am thankful for the pros and the cons. I wasn't going to further develop this "game" but your comment made me reconsider it! Thanks!

I am aware however this week I had barely couple of hours to complete the jam and didn't want to restrict player :) Thanks for playing

Thanks! :)

Thanks! Yeah, I only had a couple of hours to complete this jam before going on holidays and didn't manage to add any goal/levels. So I have decided to not limit the player with set number of tiles.

Love the game, super creative concept and well executed. Had a lot of fun playing your game. Can't really neat-pick on anything :D

Very well done game, makes me wanna try again and again! :) 

Very fast-paced game, requires a lot of focus :D I didn't manage to progress past the first level. Two buttons control would make it more enjoyable for me. Nevertheless, it is a great game, good job :)

I am glad you liked it ;) thanks for playing

It is heartwarming to read such kind words, thanks. At the beginning the player was to race against AI but I didn't manage to get it to work so I added multi player instead :D

The idea of it being multiplayer evolved while I was developing the game. I could get AI to work so decided to allow more players to join instead :D thanks!

Incredible work, such well executed concept. Although the theme is not clearly visible you created an awesome game. Please release it to mobile I will certainly buy it then!

Not sure, but I have got the splatoon palette unlocked.

Totally worth using wider palette,  consider making it into a full release. :)

Well executed idea, works pretty well. Also the visuals are great. Good job :)

Awesome game, really enjoyed playing it. Cool concept, matching theme. Gets strategic - got to like 5th/6th loop with single bullet :D Overall solid entry, good job!