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Wild Comunication On The West's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Special Feature Implementation | #2 | 4.500 | 4.500 |
Theme Implementation | #8 | 4.000 | 4.000 |
Overall | #16 | 3.083 | 3.083 |
Fun Factor | #20 | 2.800 | 2.800 |
Graphics | #21 | 3.200 | 3.200 |
Gameplay | #21 | 2.700 | 2.700 |
Audio | #42 | 1.300 | 1.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Theme: Main goal is to mirror signals send by tribes. Special Object: comunication is done through smoke signals.
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Comments
Truly creative idea to jam's theme, also it can be extended and polished to the bigger one game, well done!
This is so cute! I really enjoyed this! I think the only thing is I would have liked a starting explanation, or maybe to have a popup that said what the messages said, but other than that this was really fun and a great challenge!
Excellent and innovative concept! Well implemented, too! Would have liked to have an infinite level
Was planning to add one! Unfortunately I didn't have time to do so. Thanks for playing my game, glad you liked it :)
nice! I really like the take on the theme and I think the artstyle suits the gameplay really well! the morse-code style symbols at the bottom were a really nice touch :). It would have been cool to have a little more audio, or maybe have the messages actually spell something out, but I enjoyed it - my high score was only 8 tho, I'm sure there are people that could go a lot longer lol
Thanks for trying out my game and leaving your feedback, I really appreciate it :)
The perfect game to sit back and relax. A little tune while playing would have been nice to elevate the game to the next level. Overall an enjoyable game, good job. I look forward to see what you come up with in a next game jam.
I've completely forgot about sounds as usual :/ but you're totally right with the chill tune!
Glad you enjoyed it nonetheless, thanks for your feedback!
I can't imagine how you implemented the check system for the player's smoke signal, but great job!
Thank you!
It actually isn't that complicated. When player sends smoke, the time is saved to a list. Then the program creates results list (with one element = 1) and goes through the time list, starting from 2nd element - if the difference between current and previous elements is lower then some threshold it increments last element in result list. If higher - adds new element to results list.
Thanks for taking your time and trying out my game ;)