Play game
The Tale of Mirror Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #2 | 4.375 | 4.375 |
Audio | #2 | 4.125 | 4.125 |
Gameplay | #3 | 3.875 | 3.875 |
Fun Factor | #5 | 3.813 | 3.813 |
Overall | #6 | 3.698 | 3.698 |
Theme Implementation | #24 | 3.375 | 3.375 |
Special Feature Implementation | #27 | 2.625 | 2.625 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The only weapon the knight wields is a large mirror, which is crucial to defeating the dragon and surviving the dangerous traps. The castle is full of thick dark smoke, obscuring vision and adding difficulty to the combat and platforming.
Leave a comment
Log in with itch.io to leave a comment.
Comments
So, there's nothing to say except that impressive done! Can't imagine amount of effort put into each part of this game, really 10/10. But i let myself to be a little bit fastidious to say that when character jumping, camera may be less jumpy because it gives me some motion sickness ;)
Thanks so much for playing! Everyone worked super hard for sure :) Really sorry to hear that the camera made you feel motion sick - definitely something worth considering next time we're working on a similar camera system. Thank you!
The controls were difficult for me to get the hang of but I liked that the castle was randomly generated, since I died and the obstacles changed. The art and sfx are incredible!
Thanks for playing! Glad you liked the art and sfx, sorry to hear the controls were tricky!
Great boss fight, sometime boss fights are too easy or too hard, but this one was the perfect difficulty.
Thanks so much for playing! Really glad to hear that - we spent most of the time working on the boss fight and trying to get the difficulty right (which is part of why the game is pretty short lol).
Very cool game! The art just makes sense all around, the shield is very satisfying to use and the inventory system is refreshing. The dragon fight is quite impressive :) Loved it.
Thanks so much! Really glad you liked it - we spent a lot of time on the shield mechanics and focused on the art so we're happy to hear that it was appreciated :) Glad you liked the dragon fight too!
Pretty complete game ! Loved the gameplay and the ambiance !
Thanks for playing!
Fun to play!
Thank you!
Solid Game! Really cool artwork!
Thanks so much! we went back and forth on the style a few times, so I'm glad to hear that we ended up in a good place :)
Nice game! I really liked the medieval style of the game, the sprites are super well done. The shield making you bounce was a SICK feeling, it's very nice how u implemented it in many ways. Really nice music and SFX design too!
The checkpoint mechanic is really a live saver, but in some cases it's quite the opposite. Sometimes I would respawn and I'd get hit immediately before I can even react (by the axes), basically getting spawn killed. If you can add a temporary invulnerability to make it more fair. I also wish there was a way for me to view what the potion does (after I picked it up). If there is a way please let me know lol
Great submission :D
Thanks so much for playing! Really glad to hear that you enjoyed it . I'll pass along your complments to the artists and composer - they'll be glad to hear that people enjoy their work so much :)
Ah sorry to hear about bugs with the checkpoints - we were still testing for that kind of thing right at the end when we ran out of time. I like the idea of a few moments of invulnerability tho! We'll have to give that a try. And right now there's no way to see what each potion does after you've already got it, but that would be super helpful
It's great, I loved that there was a tutorial , and graphics just look so good. I also loved how mirror was used in the gameplay. Though I couldn't quite beat it, it was quite challenging for me.
Thanks so much for playing! Really glad to hear you enjoyed it, and I'm sorry it ended up being a little too difficult - it's always hard to find the right difficulty (especially in a jam), but hopefully it didn't feel too unfair :P
thanks!
Very solid entry, great music and audio. Nice graphics. I liked the idea of shielding from traps however it doesn't work consistently - sometimes when jumping on some traps with shield pointing down I "reflect" the damage but other times it kills me which was frustrating.
I loved the way you implemented save points - it made me want to try again after dying to a trap. Also the potions as reward is a really nice element, makes the player risk in order to gain more "attempts" later.
Great game!
Thanks so much for checking it out! I'm glad you liked it :)
Definitely there were a few rough edges - we'd like to clean up the trap interactions and expand the abilities of the shield to be a little more versatile. Glad you liked the save points! we were inspired by similar systems from games like Celeste.
Fun game! Great graphics / atmosphere / audio. Quite difficult too, dragon fight was fun!
Thanks for playing! Really glad to hear you liked it :)
Hopefully the difficulty was a good mix of tricky without feeling too unfair - always hard to find the right balance in a jam lol