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MoonStar Studio

35
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A member registered Nov 14, 2023 · View creator page →

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Nice work!

Haha thanks, its from a slime kid’s toy, was going for something more organic

Thanks for the feedback!

Thank you! Yeah, when you have 1 and 3 projectiles, aiming is the hardest for sure

Lots of fun :)

Nice job, this was a lot of fun! One area that could be improved is the enemy pathfinding: it was relatively easy to get them stuck on obstacles

Thank you! Definitely tricky to balance and room for improvement, but appreciate hearing that!

Glad you liked it! Appreciate the feedback :)

Thanks for playing again and for the tip on Mac!

Thanks for playing and the feedback! Yeah, the contrast is the #1 feedback we’ve gotten 😅 going to be more careful with that next time.

Thank you!

Thanks! Getting a few levels in ‘split’ definitely makes it easier. With more time, I’d definitely tweak the difficulty more and add some more abilities so you could synergize them.

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Really love the concept of swapping hosts! The color scheme is awesome as well, super vibrant.

Was really excited to play this after seeing it in Discord and it did not disappoint! Took a little getting used to using the arrow keys to move along diagonals though.

This is awesome! Enjoyed the puzzles and the dialogue was fun

Awesome work! The moving blood cells were cool to bounce around! Glad you added a brightness slider because without it, the levels were really dark and it was hard to see the enemies.

Solid game! Liked the actual ‘silliness’ switch. The art and music really worked well together!

Control felt great! Enjoyed the bounce off of the cells and how you used them in your level design.

Thanks for playing and the feedback!

Thanks for playing!

Thanks :D

Thanks for playing and the feedback :D

Thanks for playing!

Thanks!

Thanks! Appreciate the feedback :)

Thanks 🙌

Visuals remind me of Limbo, nice work!

Thanks for the feedback :D

Will need to research that bug more! From my initial search, sounds like it might be a limitation in Safari. I think Chrome is more stable for WebGL-based games.

The dice is random so no actual mechanic there. Gameplay definitely lacks substance ha. With more time, I was thinking it’d be a Mario Party-like dice mechanic where you interact to stop the roll.

On web

Amazing work! Love the wintery ambience!

Interesting premise, nice work!

Amazing! Gameplay is super smooth and love the particle effects

Awesome work! One small piece of feedback is that the camera movement felt a bit jarring

Thanks :D

Nice work! Core gameplay is straightforward and fun!