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Orbital Grid's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #689 | 3.514 | 3.514 |
Fun | #723 | 3.400 | 3.400 |
Presentation | #1320 | 3.371 | 3.371 |
Originality | #1397 | 3.371 | 3.371 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Its a tower defense game where you can't control where you place turrets. Its a bit of a stretch but that's what we got..
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Nice game you have here. The idea is simple but well-executed and fun. You did great :)
Nice concept! I really liked the design decision of having movement cost energy, so it felt like the game had a strategic element and not just a twitchy element.
Very well done! I especially liked the levels where the turret “orbits” rotate around a planet, it gives the game a really unique feeling. Also, the game feels pretty polished for a 48h jam. Add some upgrades, more levels, and it’s a ready product. I hope you have some more ideas to expand on it, it is something I’d gladly see more of.
So much fun! Collecting, allocating and distributing resources in your game make me feel like a real tatical defense commander. Although the "out of control" aspect of the game is a little vague, the play through experience of your game is unforgettable.
This is the best game I've played yet. When I started the game, everything was very confusing, but nearly instantly after finishing the first level, it all became second nature to me. That's how you know you've made a great game! I played until the very end and have literally nothing bad to say.
Really well done, I think you did a great job. Occasionally I had problems where I was trying to pick up scrap and it would instead repair one of the turrets.
I had a lot of fun playing it though, and the different types of trajectories of the turrets were a lovely touch. My favourite of the three games I've tried so far for sure!
Wow! Amazing game! Really had fun and found it hectic at times with the number of enemies on screen and the amount of multitasking that needed to be done.
Love it! Thank you!
This is coooool
This was pretty fun! Sometimes I wanted to stay in a level longer, to see how long I could go... Maybe leave the jumps up to the player? As a risk/reward kind of mechanic?
Yeah I had thus bug for a spell where it would just spawn all the enemies at once, and it was kind cool. I'd totally see a "moment" being where they all jump in and you actively jump out.