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MrDrProfBolt

16
Posts
A member registered May 27, 2024 · View creator page →

Creator of

Recent community posts

Not sure what happened - but every time I tried to knead pizza dough it just went back to "watch carefully", so I was unable to make a pizza. Very fun looking concept and good style though!

An absolutely delightful puzzle game - I _love_ that there are two layers (bridges _and numbers) so that you are always able to look at the puzzle from a different angle when you are stuck.

And the music / art / sound effects / tutorials? Fantastic.

I loved the concept (factory games are my jam), but I couldn't figure out what any of the blocks to place did - especially with such a small grid to experiment with in the opening level. 

The voice acting, concept, and art were all good! It would be fun to see the "wrong" solutions continue into a branching story, but for a weekend-long game jam this is great!

the style was nice, and the game worked decently well - but the "scale" multiplier felt like it had no effect and it was a bit too easy to just play as a tower defense game while hiding in the middle of walls and turrets

Juuuuuust the right amount of frustration - it really felt like arguing with CaptchaGPT 😉

This is a super neat concept and a very cool style! 

But I was unable to make it past the second screen, and when my character died it just kept looping his death "melting" animation until I closed the game.

I did not understand what to do or how to play - but I love the fish monger "man"(?) and the style is fun!

Super fun and addicting! I love this!

It would be lovely to see even more - maybe a health indicator (I couldn't tell how much I had or when I was hit), and some additional benefits from the fire getting bigger (maybe enemies get hurt when they step in it?), but what you _do_ has is amazing! Great work!

Love the music and art, but I didn't really understand the concept or how I was supposed to move upwards without the ability to jump or climb stairs? 

I ended up just putting the blocks on top of the character and letting the colliders bubble him up to the top, which I doubt was the intended solution.

Love the music and art, but I didn't really understand the concept or how I was supposed to move upwards without the ability to jump or climb stairs? 

I ended up just putting the blocks on top of the character and letting the colliders bubble him up to the top, which I doubt was the intended solution.

This was a very fun idea, and very well-executed level design to teach the player how to use the mechanics and introduce them gradually! 

My only critique is that the fixed camera combined with a _really_ fast crab made it a bit difficult to control when there was a slug around - but the _really_ fast crab made this more charming and fun for me, so keep that part 😉

This is super polished and cute - I loved the music! My only feedback would be to make the door stick out more against the background (it blends in too well), and have more "friction" on moving the boxes - it makes them hard to control when they slide so much.

But a very nice game!

This is a great mechanic with a _lot_ of room to explore - an excellent proof of concept! 

I'd love to see even more of this: maybe with more graphs, manipulating the underlying data, and maybe more communication of whether or not there's a hidden key (getting to the exit for it to not work feels off, but a different door sprite with a lock could fix that!)

Very cute, and very well polished! But I feel like I had to "brute force" my way through the puzzle - the connections between items and solutions weren't obvious to me without an explicit hint, and I found myself just swinging the mouse about to find "interactable" objects

Quite addicting! 

  • Rapidly jumping from size-to-size and around the screen feels super satisfying because it requires such precision.
  • LOVE the combination shapes (nested circles, circles in a line that you can swing across) to break it up.
  • Would be nice to have a secondary indicator of whether you are too large or too small - maybe the color of the rings could change color as you get closer / farther from their size?