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MrGergg

13
Posts
1
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A member registered Jan 21, 2022 · View creator page →

Creator of

Recent community posts

I probably could have implemented that better, as it's lazy trickery right now. It just swaps the models on a delay rather than with culling.

The collision detection is garbage. This was my first attempt at a side-scrolling platformer so I have to do more work/research to get that to feel good.

Thanks for playing!

Thanks! Yeah, SYNTY makes some incredible low-poly assets. I got a bit sidetracked just laying things out in the environment that had little to do with the gameplay!

Cool idea! A little difficult to see the progress bars at times but overall a fun game with good potential.

Thanks! I was going to have a couple other traps/variations that required using the past lives as stepping stones to the end but I had to cut them for time.

Very clever! Really enjoyed this one

Thanks! I think the idea was cooler than the execution of it. Originally there were no hints, only the color circles but it was basically impossible because hexadecimal colors just aren't intuitive enough.

If I were to continue it I'd expect it to start with 3 letter words and work up to 6.

Pretty solid work here! It's not my style of game but I think you did a good job with the graphics and the controls are pretty tight. Nice!

Camera is a bit sensitive with K&M. Works a bit better with a gamepad but the gamepad doesn't work well in the menus.

Beautiful design, solid puzzle mechanic and fully complete game. Would love to see keyboard support and additional complexity if you continued working on it

Nice little endless runner here. Could use some in-level objectives.

FYI, the first two menus weren't rendering correctly for me.

Interesting take, I think if you tighten up the controls this could be a lot of fun. In particular, jump registers too frequently. I wouldn't be surprised if this is using the newer version of unity's input system as I kept struggling with how that handled input registration.

Nicely done! I think the intuitiveness of guilty/not guilty could use some refinement if you went further with it. It wasn't clear if I was deciding whether they were guilty of what they were accused of or that they should be let free even if they did do it.

Solid implementation of the theme. Love the fallen tiles effect which really makes it pop more.

The generator does create some unsolvable puzzles but overall this is a great game. Mice would be proud!