I love this so much! It gives me major Getting Over It vibes, too, lol. It's such a great and original idea and i'd totally love seeing a full polished game with this mechanic. One thing i noticed was that limby rotates around the spot they grabbed rather than their hand, which led to a lot of glitches if limby jumped while grabbing. The controls took a bit to get used, which is probably unavoidable for a game like this, but its so satisfying once you build up momentum. :D
Great job!!
MuchosWaffles
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This is really cool! I love the mood that the art and music create. You said I should be able to find out about jam's brother, but when I ask anyone about jam's brother, it says something like "I missed one... consider this an easter egg", and I can't seem to progress the dialog any further. I read the .txt files though, and it says there's dialog for that, so I assume its a bug. Its really cool and I loved the characters and the story. Great Job!
I had to change the capital "B" in bro to lowercase in the txt files and it worked.
Thank you! The first description I made for the game forgot to mention that the arms break but should grow back faster when you're closer to radiation. (I was so tired). It also might be that the end of the arms follow the cursor's position, so they wont fully extend if the mouse is closer than the length of the arms, unlike in a normal top-down shooter where the bullets keep going in the direction of the mouse. Otherwise its probably a new bug that idk how to fix :/
Thanks so much for the feedback! I ended up only having time for the 4 enemy types, so you did see them all. I should've put a limit on how many lumps you can have at a time so they don't spawn faster than you can get rid of them. (Usually they go away faster than others pop up if you stay on the edge of the radiation instead of the center.)