Hi, yes this is a common issue with Godot software and Mac os, here is a quick fix for it ^^
Godot Microphone fix
TheMime
Creator of
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Hi, the app is completely safe, yes. Its source code is linked too if you ever wanted to check it out. The reason this happens is simply since the software isn't signed (I don't own a Mac and signing costs a lot of money). You might actually have this issue with PNGTuber-Plus and Gazo-Tuber too.
Its solution should be simple tho. Solution if you still faced some issues. Feel free to tell me and I will try getting in contact with a Mac user to see how to fix it! ^^
I have been working a lot in the next update, which have better input sliders. I never had this issue with the old or new ones, but hopefully while changing up stuff this issue would be solved by chance ^^
Not sure when the next update would be because the app turned out to have some massive problems, but when it is out, will make sure to notify you if you want :)
Hi, this support will actually be in the next update!
I already knew people would want that at some point. I am aiming to release that update soon, but every time I say that, I discover a worse bug xD
but yeah, from plus to remix support will be there indeed! there might be some things you would need to reconfigure like the bounce values, but other than that. It should be fine!
Hi, yes this is something planned for a future release since I received this criticism a lot (don't worry, not mad ^^)
it is simple to implement, I was actually debating to add a sneak-peek mode that shows you a mini view of the other room, tho that would only be desktop exclusive due to the way I want to add it! :D
Hi, I hope I didn't take so long to reply. The latest version on github uses Godot mono to now, since the Global input system was changed to use C#.
I don't fully understand what you mean by hangs, but between model loading, there is indeed an intentional pause, this is simply to give some time for the previous model to completely gets deleted. However, if it is that intrusive, I could try seeing if lessening the pause would be possible.
The character going quite for a min is a completely new issue I never seen before, it could simply be due to the microphone resting (I added some code to deactivate/ activate the mic every while and then to prevent another issue), but that seems to have caused another one from my understanding.
Do you have Github?, if so, are you able to make an issue there with all the stuff you had issues with so I can keep track of what is being fixed and such and easily notify you to check if things work/ less pain to use?
Apologies for the long message :'), but one last thing, if you have a feeling that a more direct communication would be good, feel free to join this discord, I post updates there about the software in general and take suggestions, etc.. Discord link
Oh wow :0
That looks so much better! I am not the most experienced UI designer, so thanks a lot!
Does this happen to be a public fork I can merge with main?, If so, would you mind linking it? Will make sure to give you credits too
Edit : to share it, you can make a fork, clone it, copy the improved project in place of the one you cloned and then push it. After that i will make a pull request to get the files on my side ^^
Hi!, I really love the idea and I enjoyed the video a lot. It inspired me to work on something. After doing some searching around trying to solve the click-through screen thing. I found this addon (for godot mono) that does the job.. but only for windows tho, I thought I would share it with you if you ever decided to revisit the project. Maybe you could build on top of the addon to add Mac/ Linux support. This would complete remove the pain of having to use multiple windows (which gets rid of the weird white borders glitch)
Good luck with future projects and I hope you have a good day! :D
Hi, my newest project. since I published it over a month ago (almost 2 months now) never shows up even till this day when you search for it.
You can't find it through tags, other related projects or by searching its full name. (It is a PNGTuber app and there aren't many around, so pretty weird it doesn't show up anyway)
I decided to to change its name a bit and the itch.io link for the hopes of it showing up or getting indexed, but doesn't seem to work.
Would anyone mind helping with the issue or give more info on what to do? because people seem to only be able to reach out to the project through the devlog or external links, which isn't that ideal :')
If any of mod responded and needed a link to the project. Let me know!
Understandable, will send you a request then! (if you wanted to ask about something ofc)
here is the app I learned how to do it from : https://github.com/kaiakairos/PNGTuber-Plus
Hi, I find this to be a very cool idea, but I noticed the app can't receive inputs while minimized. I use godot too and aware of this limitation, but I figured out a way to implement it. Is the source code of the app on github or something? I don't mind implementing it if this is a massive issue for you till this day ^^
Hi, I am a game dev who is working on a game that I want to put up for sale at some point. However, due to recent suspensions, regulations and such where I live (Egypt). I can't deal with foreign currencies anymore (it became very much impossible).
This means something like PayPal/ Stripe won't work anymore, since they don't really support EGP.
I have no idea if this restriction will ever be removed and I would be able to use PayPal again or not. I was thinking that itch io could possibly add more support to other methods that can help people in situations like mine to still be able to use the site.
I thought about using the payout method, where itch io collects the money for you, but I heard that Payoneer no longer works either and to be fair, I am very scared to fill the taxes interview thing because I legit don't want to mess up things even more.
Will there be more payment methods added to help with these situations or to help make the site more accessible?
If anyone knows a good way to deal with the situation, your help will be appreciated. :')
Hi Pandako!, I really enjoy using the extension you made, but I have a small problem. I was trying to add being able to click projected sprites. However, it doesn't seem to work. I need to click the original sprite (which is hidden) to be able to interact with the projected one. I think it would be a nice idea to be able to interact with projected sprites more! If there is a work around, hope you don't mind informing me!