Thanks for the feedback! I won't develop it further though. I had just finished writing the game engine and software renderer and released them. This jam was perfect for testing them out :)
There are timed areas at the end of the levels where the player has to "hold its breath" for two minutes (120 seconds) while doing battles or start taking damage from the toxic air. But you're probably right, a bit far fetched :D
Thanks! N7 is "basic like" but also reminds of lua and javascript. Someone posted about the jam on the forum, because naalaa was in the list of languages, so I decided to join :)
Is it okay to use ready-made libraries in your submissions? For example, if I'm writing a game in naalaa, is it alright to use the tilemap or raycaster libraries that come with the language?