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mwcz

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A member registered Jun 22, 2017 · View creator page →

Recent community posts

Hello!  Sorry that we missed seeing your post until now.  This is the 2020 Open Jam community forum.  The 2021 jam is here: https://itch.io/jam/open-jam-2021.  The jam is just wrapping up this evening, but hopefully you found it in time!

We're brainstorming about how to grow Open Jam, and more frequent jams are certainly on the table.  Thanks for the suggestion!

I'm sure there are many factors.  Usually our submission rate is about 20% but this years' was 13.5%.  I'm sure the #2020 factor is part of it, teams, etc, but I have another pet theory that our relatively low submission rate is correlated with our push to bring new people into game dev.  Open Jam tries to bring two groups together: gamedevs who haven't tried open source tools, and open source devs who haven't tried gamedev.  The latter group probably contribute to the relatively low submission rate, since they are new to the gamedev and gamejam scenes.

I tried but I'm not able to get that to work.  I tried on a gamepad and keyboard, and holding down the jump key doesn't seem to make me go any higher.  Am I doing something wrong?

As for why we recommend GitHub at all, it's because that's the git host most people are familiar with, and the one most contributors will use, so they need to know it's allowed.  We take a progressive approach to introducing open source tools, a "when you're ready, check this out!" approach.  

Thanks, we updated the rules to additionally recommend gitlab, or any public git repo.

You posted in last year's Open Jam community forum.  I think the IRC bridge is still up, no?  There's a link to it on openjam.io, it's the # link in the socials.

Once I got the hang of the mechanics, I really enjoyed it!  Kiting the enemies around terrain while the turrets pepper them was fun.  Having new turrets, tileset, etc for each level is really impressive for a game jam.  I made it to the third level, and I hope to come back and beat it later. :)

To make this easier, I put together a brand page for Open Jam! All the branding images are there, including SVGs and PNGs http://openjam.io/brand/

Thank you for being a great guest!!!

That counts, absolutely!  

I can't really answer that without knowing what licensing is applied to those assets, even if it is just implicit copyright. Those assets are definitely not eligible for open source karma points. there may also be legal restrictions on their use based on what license they have.

To clarify more, that's easily within the rules, and would also qualify for the bonus open source karma points for using an open source "engine".

Absolutely!

This is the community forum for Open Jam 2018, you'll have better luck in https://itch.io/jam/open-jam-2019 :)

This is the community forum for Open Jam 2018, you'll have better luck in https://itch.io/jam/open-jam-2019 :)

Oh!  I was mistaken!  We do have 1 point of open source karma awarded if the game is developed with Linux.  I think you're right, I'll change it to "developed on an open platform".

I missed the rule when searching the page because it was an image, not searchable text.  I'll fix that too. :)

Hi, thanks for the idea!  Can you explain it a little more?  I'm trying to understand "made with Linux or FreeBSD".  We don't currently have any rules around what OS the games are created with.  We do have a bonus point for games that "Run on Linux, web, or open emulator".  I could support changing that rule to "Run on an open source platform" with Linux/FreeBSD/web/emu being examples of open platforms.  Did I understand your recommendation?

Man, I love this game so much.

It's legit I swear!

Open Source Karma Points:

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Open Source Karma Points:

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You can bump this up by 1 more point if you fill out your README on github!

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I wasn't able to get this to run in Linux (Fedora 28) with Love2D installed.  I ran the exe with wine and it worked perfectly though!

Here's the error:


Open Source Karma Points:


I am still laughing.  The background was hilarious.  It did take my attention away from the game itself but I loved it.  The game itself was fun, I wish I had three people to play with.  The shape of the track was pretty cool, with the interesting gravitational features and how you could overshoot a curve and fly out into space a bit.  

Open Source Karma Points:


I need some help figuring out how to run this.  The normal way I run jars isn't working:

$ java -jar MobClicker.jar 
Error: Could not find or load main class com.scimok.opengamejam2018.mobclicker.MainMenu

Open Source Karma Points:

No Open Source Karma points could be awarded.  No tools were listed, but if you can update the list of tools I am happy to award points for any open-source tools.  The Open Source Karma criteria are listed on the Open Jam page.