Interesting game, really polished, though I think there's a general issue with its gameplay idea; The scoring especially. As it stands, there's only one strategy to this game and no real risk vs reward structure. Making it so points are only made while the ghosts are hidden and being dependant on the charge would've made scoring in this game much more interesting.
MyNameIsMyur
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yep, sadly knew about this bug; while trying to fix a weird audio glitch with the web version (which turns out, godot's 4.3 web exports are actually quite broken) I accidentally painted collisions over there and only noticed too late to fix it.
I'm super impressed you were able to get there thpugh; I was wondering if anybody would actually ever find our about the final bits.
Great Idea, and usually in such a short amount of time it's rather hard to come up with a good difficulty curve for a game (look at my game) but you managed to make fun puzzles that also don't just complete by themselves. Unfortunately there's a bit of that head-turning action that needs to be polished, especially with some corners, but one can close one eye on that, right?