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MyNameIsMyur

16
Posts
4
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A member registered Jul 17, 2018 · View creator page →

Creator of

Recent community posts

Interesting game, really polished, though I think there's a general issue with its gameplay idea; The scoring especially. As it stands, there's only one strategy to this game and no real risk vs reward structure. Making it so points are only made while the ghosts are hidden and being dependant on the charge would've made scoring in this game much more interesting.

yep, sadly knew about this bug; while trying to fix a weird audio glitch with the web version (which turns out, godot's 4.3 web exports are actually quite broken) I accidentally painted collisions over there and only noticed too late to fix it. 

I'm super impressed you were able to get there thpugh; I was wondering if anybody would actually ever find our about the final bits.

There's no delay (actually), well, there is, but the point is that the commands are read and executed on the rhythm, with every world having a different rhythm. You have a metronome on the top of the screen that beeps on the beat to help you keep track of the rhythm.

Amazing sound effects and the game is quite fun with a lot of content; gave me more than just a couple of chuckles.

One of the best games submitted here. It's very fun and satisfying to play correctly.

I really like the vibes, sadly runs slowly on my browser for some reason and that kinda breaks the pace, but can still appreciate the art.

Great Idea, and usually in such a short amount of time it's rather hard to come up with a good difficulty curve for a game (look at my game) but you managed to make fun puzzles that also don't just complete by themselves. Unfortunately there's a bit of that head-turning action that needs to be polished, especially with some corners, but one can close one eye on that, right?

Interesting take on the twin stick shooter.

reminds me of bit runner from yume2kki. It is charming, but needs some polish.

Really fun idea with a lot of potential, just needed a bit more polish.

Cute game with an interesting gimmick, unfortunately I don't feel like it was polished enough.

Great iteration on the autorun idea, I really like the graphics though I wish it was longer

Very creative game, so good I could easily see it being expanded on further.

Amazing game feel, and when you get a run going, it feels snappy, it feels satisfying, but, getting to that point is rather hard; getting a good run at the start feels unintuitive and hard so I think the difficulty could've been better paced perhaps.

Getting stuck on the 4 level aaa, so unfortunate, the last level before the real game begins.

I was considering cutting it tbh as it's def the most puzzling level and might block people just before they get the experience the best part...