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Rock and Stone's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #19 | 3.818 | 3.818 |
Enjoyment | #26 | 3.455 | 3.455 |
Overall | #34 | 3.364 | 3.364 |
Use of the Limitation | #49 | 3.091 | 3.091 |
Concept | #56 | 3.091 | 3.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1 Lucas-code
Software used
Godot, aseprite, sfxr, and jummbox
Use of the limitation
you have a currency of ore that is both the money you use to upgrade and you ammo so you have to balance upgrades and leaving money left over to fight and survive
Cookies eaten
0 sadly :(
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Comments
Lot of fun and lots of delicious juice!
Might be fun if there was a way to know how many shots I would need for the next wave if I played perfectly - so I can be an extra greedy dwarf mwahaha
that's a good suggestion
This genuinely slaps, I did not expect the turret impacts to be so INTENSE and powerful, made it very fun to shoot down the elves.
Music and SFX was great, gameplay was great. To better fit the limitation I think the elves could steal the ore instead of dealing damage.
Other than that, quite a nice game for the game jam, congrats 🎉
… and …
ROOOCK, AAAND, STOOOONEEE!!!
ROCK AND STONE BROTHER!
This was a fun bit, you really nailed the feel of the bullet explosions. ROCK AND STONE, TO THE BONE!
i liked this one, i wasnt sure how to get more ore and ran out quickly using the minig because i thought it would get me more, but it didnt lmao, other than that decent gameplay, and really nice art
thank you i did not explain the ore very well but you get it every wave and the upgrade increases the profit
okay, so... according to the teachers of the game design university that i study on, health is tecnicly a resource that usualy needs to be managed, but i dont think that based on that information the game is breaking the limitation rule,
anyway, the menu is strange but is fine, it makes sense for the game that was made for
as a concept i like the idea of dwarfs defending themselves against elves ( i almost wrote elvis here).
the art, although is very good, i've seen better in the jam.
the music is a banger though, and im brazillian, so my taste in music is very specific,( acording to stereotypes,is either brazillian funk,brazillian country or any type of rock).
i dont have a mouse at the moment, so i was using the pad from my notebook to play, and even then i found very easy until it wasnt, if i had a mouse i would probably play better.
there is no wonder why this is the highest place game of the jam at the moment im writing these( on the popular category).
so... ggs dude.
Thank you this makes my day
Love the juice on this one, the explosion animation and sound is so satisfying. The visuals are really nice but at least on my screen I could see the grey space behind the artwork, that should be an easy fix I think. Also the buttons and texts are so tiny :( it was hard to keep track of health and resources while playing. If I can suggest one improvement, both the health and the resources could be represented graphically as healthbars instead of numbers, so it's a bit easier to visualize how much you have left while playing. Great job overall tho <3<3
thank you for the feedback
for the grey space behind the art did you play in the browser or the windows build
I played in the browser on Firefox :)
ok yeah i get the same issue i don't know if it's a firefox thing or not because it works in chrome
It's weird because there were other godot games and some have the same thing happen and some don't