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Fire Pot Keeper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #56 | 2.833 | 2.833 |
Concept | #63 | 3.000 | 3.000 |
Enjoyment | #71 | 2.250 | 2.250 |
Overall | #71 | 2.583 | 2.583 |
Use of the Limitation | #76 | 2.250 | 2.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Pyown-Kun, Unknownrori
Software used
Unity, Krita, Figma
Use of the limitation
I don't use any resource in my game
Cookies eaten
Many, I can't even count them
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Comments
Cool concept! I really like the idea of a chef defending a big ol' pot of grub. To echo the sentiment of one other person, I did find it difficult - due to the radial nature of the spawns in conjunction with the move speed and collider on the pot. It felt like you couldn't physically keep up even if you tried.
Maybe because I was too busy drawing, I forgot to think all that >.<.
Yeah, it happens! These jams are always a toss up for getting what you want done haha.
The game was really difficult, I'm either bad or there is a bit of a learning curve there, but it was really fun, and I love the art it is really cool too. Also, it is really interesting to have two health bars too, so you have to protect the pot while also protecting your self.
Sorry for the
hard difficulty level, I didn't have time to set the difficulty. I hope you enjoy it :)
Yea that's all good, it just meant I needed to find a rhythm to be able to kill the enemies
Fun to see the different interpretations in this jam of defending something in the middle :)
I won! Simple game but i found interesting that you need to figure out when to strategically ignore enemies instead of chase every single one
I hope you don't get tired of chasing, Thanks for comment
Nice game!
Good visuals and nice sound design. quite simple but proven gameplay over the years.
Thank you :)
i like the pixel art style, it says here that you guys used Krita, i imagine for the art right, i wonder what type of setting you guys used?
anyway, i dont have a mouse to play, so it was very hard to spam click and defend the pot.
by the way, im in game design university and there we learned that technicly health is a resource,so...
what is this about not having any resource that the player needs to manage?
well considering how fast the game is, there is no resource management put in place for people to use, tecnicly again.
in all fairness, is a pretty cool game.
This is my first time use Krita and lern pixel art, in Krita Pixel Art brush and this and it's free to use.
I didn't know that health could be called a resource, but thank you for the information.
And we have second option for control our game.
Thanks for you comment.
I like the pixel art, they look very nice. Food is important and protecting it is more important!
Thank You :)