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A jam submission

Rolls reversedView game page

Reverse the rolls and squeeze the stick through the hole
Submitted by wiechciu โ€” 1 day, 3 hours before the deadline
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Rolls reversed's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#8163.8333.833
Overall#25083.0933.093
Enjoyment#27412.7782.778
Presentation#36362.6672.667

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Loosely interpreted that in this game you have to reverse the rolls (cancel the angular momentum) to squeeze the stick through the hole.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

Dear lord, this is anxiety inducing. Stop spinning, stick!

Jokes aside, this is one of the best takes I've seen on the theme. Good job! If you're planning to expend the game with more levels, I suggest limiting the first couple of levels to one/two axis only, so the player gets a sense of the controls.

Also, I wonder if this plays differently with a mechanical keyboard. I felt like my laptop keyboard wasn't precise enough for the task at hand.

Developer(+1)

Thanks for the suggestions, I will definitely work on adjusting the learning curve and limiting axis is a great idea!

About the keyboard type - it might make a difference if you have a keyboard that doesn't register too many keys at once (like some membrane keyboards do) when you spam keys. Other than that, it shouldn't make any difference, as the game just takes in your binary (on/off) input and adds/remove velocity in that axis.

On the same note though, I have implemented today an adjustable setting for torque multiplier, which you can adjust for either more (chaotic) power in your keystrokes, or less power with more control over your movements. That bugged me for a long time, cause the game runs differently in Unity Editor and differently when built... now you can at least adjust the settings on the fly in the built version too.

Thanks for playing the game!

Submitted

Oh, it's most definitely the fault of my membrane keyboard. And yeah, adjustable torque sounds like a great idea for this type of game.

Submitted(+1)

๐Ÿ‘๐Ÿ‘ Very clever sir, very clever ๐Ÿ‘๐Ÿ‘

Developer

Thanks, appreciate it! :)

Submitted(+1)

Super creative take on the theme! Love the slow-mo effect, made it so much easier to control near the obstacle!

Developer

Thanks for playing! Glad you enjoyed! :)

(+1)

It's one of those simple games but you just have to keep playing :D Very fun!

Developer

Thanks a lot for playing, glad you enjoyed! I admit I also couldn't stop testing :D

Submitted(+1)

Nice little game you made there!

Developer

Thanks a lot for playing! Glad you enjoyed!

(+1)

this game made me understand quaternions

Developer

Hidden gems of playing with physics :D

Submitted

Theres no time like falling to your death to appreciate not being gimbal locked.

Submitted(+1)

Instead of roles reversed its reversed roles. Like the creative interpretation.

Developer

Thanks a lot for playing!

Submitted(+1)

The lack of controls make me want to get crazy, 10/10

Developer

Already learnt my lesson and uploaded a screenshot explaining the mechanics :) feel free to try it out! I will also update the game after the game jam to include the control cheat sheet in the game itself.

Thanks for playing the game!

Submitted(+1)

That was so tough! I might be blind to perspective ahaha but this was very interesting and addicting to play!

Developer(+1)

I will definitely work on the learning curve! Change of perspective would also be nice indeed. I have loads of further ideas already and can't wait to upload improved version! :)

Submitted(+1)

That was a lot more fun than I thought it would be... Great stuff. Those sound effects were also top-tier, well made!

Developer

Thanks for playing the game and the kind words, appreciate it! 

Submitted(+1)

This is way more fun than you would think it would be for how simple it is. Great submission!

Developer

Surprised me too, I didn't want to get back to coding from my testing sessions :D thanks for playing the game!

Submitted (1 edit) (+1)

fun and satisfying game! really liked the idea and a different interpretation of the theme! 

Developer

Thanks for playing the game, appreciate it! :)

Submitted(+1)

this is sooooo hard (i made it to hole 3 and then promptly failed) but it is 5 stars on Creativity and presentation

Developer

It is hard indeed, but you can still improve with time :) Thanks for trying out the game!

Submitted(+1)

We bounced a similar interpretation of the prompt around during our brainstorming, but it was closer to reversing rolls as in reverting bad RNG. Really liked your take on it, was weirdly satisfying every time even though it made me irrationally stressed lol. Great job!

Developer(+1)

Thanks for trying out the game! Will definitely work on the learning curve and improve the experience :)

(+1)

very interesting take on the prompt lol. I like it

Developer

Thanks Puddle, appreciate it! Glad you enjoyed the game!

Submitted(+1)

Cool game! I actually love the sfx. 

Developer

Thanks for playing the game, glad you enjoyed!

Submitted (2 edits) (+1)

This is.....really fun. 

Only complaint is the sound is extremely loud.

You did a great job creating something very fun I've never seen before, regardless. Awesome game!

Developer

Thanks for the feedback, glad you enjoyed it! Will definitely adjust the sound!

Submitted(+1)

The sound... oh god... :-(

Game Design-wise, a little hint: Generally, it would be best if you first introduced each of the motions separately in a training mode, even showing on screen what buttons to press.

Developer

Any issues with the sound?

Good hint, will definitely try to improve the learning curve.

Thanks for playing the game!

Submitted(+1)

It comes out of nowhere and is too loud and shocking.

Developer

Noted, thanks for the feedback!

Submitted(+1)

Really fun concept! Although most of the time i feel like im spamming buttons and hoping it works

Developer

Thanks for playing the game! Highly recommend going into "training mode" to try out the mechanics freely! Have fun :)

Submitted(+1)

Fun idea
Don't really understand what buttons do what, but you just feel how to turn it the right way at some point

Developer

You can go into "training mode", reset the rotation with left shift and try out the mechanics there before going into the level.
Thanks for playing the game!