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Strive: Conquest

A successor to first Strive For Power game, currently at alpha stage · By Strive4Power

Mod: SFCRevamp

A topic by ChrisOwens68 created Oct 25, 2022 Views: 67,861 Replies: 161
Viewing posts 1 to 63
(56 edits) (+10)

New Thread

Game Version: 0.10.0

Mod Version:  V1.6.2c

Download: SFCRevamp

To install:

  • Download Mod: SFCRevamp
  • Extract/unzip SfCRevamp_v(X.X.X).zip 
  • Windows:
    •  Copy and paste SFCRevamp folder into %appdata%/Roaming/Strive for Power 2/mods folder
  • Linux:
    • Copy and paste SFCRevamp folder into ~/.local/share/Strive for Power 2/mods

How to disable modules:

The modules in SFCRevamp are all stand alone. If you don't like one of the modules you can just delete the folder for that module in the mods/SFCRevamp folder.  

SfCRevamp Modules

  • Revamp Guilds (SAFE to install/uninstall -  Guild Shop items may not refresh) 
    • Adds items to guild shops 
    • Adds some missing quests 
    • Changes quest rewards for consistency between similar guild quests
  • Marriage and more (SAFE to install/uninstall)
    • Allows MC to marry multiple people
  • Revamp Class (NOT SAFE to install/uninstall) 
    • Adds bonuses to various classes
    • Adds skills and/or spells to some classes
    • Adds more prerequisites to some classes
  • Revamp Dates and Preg (SAFE to install/uninstall)
    • Doubles number of Dates and Sexual interactions per week
    • Shortens the duration of pregnancy from 30 days to 7 days
    • Shortens the duration of tutor time of new child from 14 days to 3 days
    • All of MC's children will have 'Heir' status
  • Revamp Equipment (NOT SAFE to install/uninstall) 
    • Adds new weapons, armor and shields into the game
    • Shields in the vanilla game are overridden by mods shields
  • Revamp Item (NOT SAFE to install/uninstall) 
    • Adds clothing items that were available in Strive for Power
    • Adjusts prices and recipes of many items for better cost balance
  • Revamp Jobs (NOT SAFE to install/uninstall) 
    • Adds jobs at the various guilds
    • Adds traits for new jobs
  • Revamp Location (SAFE to install/uninstall)
    • Adds additional location names 
  • Revamp Pregen (SAFE to install/uninstall)
    • Changes Traits, Sex Traits and Classes of the pregenerated NPC's (ie. Cali, Daisy, etc..)
    • Changes the stats of most pregenerated NPC equipment (ie. Aire's Bow, Cali's Collar, etc..) and quest items (ie. Holy Sword/Sword in the Stone)
  • Revamp Race (SAFE to install/uninstall)
    • Changes the base stats of most races for more racial diversity
    • Added additional choices for the color of skin, eyes and hair of most races
  • Revamp Rooms (SAFE if extra rooms have not been built, NOT SAFE if vanilla room limits have been passed)
    • Added additional levels of mansion rooms and luxury rooms
    • Changed building costs of mansion rooms and luxury rooms
  • Revamp Skill (SAFE to install/uninstall)
    • Changed and/or added the mana cost of skills
    • Changed damage of most AOE spells
    • Removed daily limitations of most skills
  • Even though some modules are SAFE to install/uninstall without starting a new game, the changes with not be retroactive. 

Latest Updates:

See Changelog

Hi Team, Found an issue, in the linux version, in the zip file, the name of the mods folder is "SfCRevamp", it should be "SFCRevamp" for it to work

Hi, just wondering if/when you're planning on updating this mod to the latest patch?

(+1)

The latest patch of what? It is compatible with the current release of the game 6.5d and EML 1.2.3

Yeah, my apologies. EML wasn't working for me on 0.6.5d, and I was trying to figure out what I installed that was broken. Your mod description was saying 0.6.5c so I wasn't sure. Sorry to take your time

(+1)

No problem. I forgot to change it to 6.5d. As for 6.6, I need to wait for Zeltop to update EML. I will start looking at the changes made to Conquest when Maverik releases 6.6 (the final, not experimental) to see what changes I need to make to my mods.

(+1)

Updated to v1.5.4 for Conquest 6.6a

This kinda happened. It didn't crash the game or anything. Not yet, anyway.


(+1)

It should just be a visual glitch with the icons for weapons and armor. I am working on a fix, but it shouldn't hurt anything.

(+1)

V1.5.4a - Bugfix for images in revamp_equipment

(+1)

V1.5.4b - Bugfix for images in revamp_items and Fighters Guild crafting quests.

 I don't understand what the problem is

Could you please help?


(+1)

I have a code fix (provided by Zeltop) in v1.5.5

sorry can you tell me what i'am doing wrong?
(1 edit) (+1)

I am currently having issues with Extended Mod Loader and SfCRevamp. I am posting the fix soon.

(+1)

Updated to V1.5.5a - Bugfix to work with EML

(+1)

Updated to V1.5.6 

Hey I’m having a bug where when I load Revamp Jobs, I can no longer load saves, only start new ones. And when I load Revamp Pregen the game breaks entirely and I can’t start or load games

(1 edit) (+1)

What version of the game are you using? What other mods are you loading? What is in the error log?

(4 edits)

0.6.6a and I had SfC Arics downloaded on top of SfCRevamp. I uploaded each one, one at a time, to see which ones would break. Tbh tho my game broke again and now I can’t load any saves including the ones with mods I verified so idk, it could be a me thing. I don’t actually know how to access the error log

*Edit I can still load vanilla saves but when I try  and load saves with the SfCRevamp mods I verified they won’t load. Also, if it helps I’m on Mac 

(+1)

There is an issue with 6.6a and loading modded games. You should download the current version of the game 6.6c

(+1)

.0. Doing so now!

Item images aren't loading for equipment and a few other items on the linux version.

I have the most update version of both the base game and  mod.

(+1)

Unfortunately I don't have the linux version so it is difficult for me to find the issue. What error do you get? About 2 months ago someone was having issues similar to this (with linux) and changed the folder name to SFCRevamp (from SfCRevamp). I have no idea why that worked, but you might want to try it.

Yep, that fix works for me. Thank you.

Also on linux that terminal-style output doesn't start up with the game by default. I would have to fiddle with it about to get as specific error.

(1 edit)

The reason changing the case of the folders works: is that Windows doesn't have case sensitivity for file paths, while Linux and Apple do.
So it is quite important that file paths and code referencing them share the exact same capitalisation if you plan on ever running the code outside of Windows.

(+1)

I am changing it on the next version. I'm not sure what the issue is though, I went through every file and I can't find a SFCRevamp anywhere.

(3 edits)

It is in equipment.gd and item.gd from revamp equipment and revamp item respectively for every icon far as I can tell

for example starting at line 19 of equipment.gd

#weapons
     dagger = {
          icon = input_handler.loadimage("user://mods/SFCRevamp/revamp_equipment/icons/Dagger.png"),
     },


It is also SFCRevamp in all of the
     icons\(item/equipment name).png.import
files for the two submods

(+1)

Updated to v1.7 - Changed title for linux compatibility. Changed crafted items cost and/or ingredients for balance and so that all crafted items sell for more than the ingredients.

i cant get the mod to load

(+1)

I do normally try to be helpful, but I would need some information to do that. Generally those that are having loading issues either are using an incorrect version of the game or the mod or the game or mod were installed incorrectly. You should check the version of the game and mods that you have vs the current versions. Review the installation instructions and make sure you installed them correctly. 

(2 edits)

1.7 has a new massive issue. The text name for the materials, food, and certain items disappeared. Now it looked like this:


Probable cause of this issue has been isolated to SFCRevamp_equipment and SFCRevamp_Items

Edit: Not only these items, room names seemed to be affected as well.

(+1)

What are the errors in your log? What version of the game are you using?

I have the same problem as the person above game version 0.6.6c

item names are not displayed when the save is ready...

when creating a character, the races to choose from and the names of traits disappear, making it impossible to create a character...

technically I am not able to create a new character and start a new game....


errors in your log:

SCRIPT ERROR: fix_main_data: Invalid get index 'code' (on base: 'Dictionary').

          At: res://src/core/modding_core.gd:435

SCRIPT ERROR: build_attrs_for_char: Invalid set index 'texture' (on base: 'TextureRect') with value of type 'String'.

          At: <built-in>:381

SCRIPT ERROR: build_attrs_for_char: Invalid set index 'texture' (on base: 'TextureRect') with value of type 'String'.

          At: <built-in>:381

SCRIPT ERROR: build_attrs_for_char: Invalid set index 'texture' (on base: 'TextureRect') with value of type 'String'.

          At: <built-in>:381

SCRIPT ERROR: build_attrs_for_char: Invalid set index 'texture' (on base: 'TextureRect') with value of type 'String'.

          At: <built-in>:381

SCRIPT ERROR: build_attrs_for_char: Invalid set index 'texture' (on base: 'TextureRect') with value of type 'String'.

          At: <built-in>:381

SCRIPT ERROR: build_attrs_for_char: Invalid set index 'texture' (on base: 'TextureRect') with value of type 'String'.

          At: <built-in>:381

warn - race selection not valid

SCRIPT ERROR: RebuildStatsContainer: Invalid set index 'texture' (on base: 'TextureRect') with value of type 'String'.

          At: <built-in>:593

SCRIPT ERROR: new_charcter_description: Invalid get index 'chardescript' (on base: 'Dictionary').

          At: res://tmp/modded_descriptions.gd:475

SCRIPT ERROR: translate: Invalid call. Nonexistent function 'replace' in base 'Nil'.

          At: res://tmp/modded_ch_statlist.gd:4

SCRIPT ERROR: translate: Invalid call. Nonexistent function 'replace' in base 'Nil'.

          At: res://tmp/modded_class_slave.gd:1212

SCRIPT ERROR: TextEncoder: Invalid call. Nonexistent function 'find' in base 'Nil'.

          At: <built-in>:437

SCRIPT ERROR: trim_tag: Invalid type in function 'search_all' in base 'RegEx'. Cannot convert argument 1 from Nil to String.

          At: res://tmp/modded_descriptions.gd:660

SCRIPT ERROR: rebuild_slave: Invalid set index 'bbcode_text' (on base: 'RichTextLabel') with value of type 'Nil'.

          At: <built-in>:283

warn - race selection not valid

SCRIPT ERROR: RebuildStatsContainer: Invalid set index 'texture' (on base: 'TextureRect') with value of type 'String'.

          At: <built-in>:593

SCRIPT ERROR: new_charcter_description: Invalid get index 'chardescript' (on base: 'Dictionary').

          At: res://tmp/modded_descriptions.gd:475

SCRIPT ERROR: translate: Invalid call. Nonexistent function 'replace' in base 'Nil'.

          At: res://tmp/modded_ch_statlist.gd:4

SCRIPT ERROR: translate: Invalid call. Nonexistent function 'replace' in base 'Nil'.

          At: res://tmp/modded_class_slave.gd:1212

SCRIPT ERROR: TextEncoder: Invalid call. Nonexistent function 'find' in base 'Nil'.

          At: <built-in>:437

SCRIPT ERROR: trim_tag: Invalid type in function 'search_all' in base 'RegEx'. Cannot convert argument 1 from Nil to String.

          At: res://tmp/modded_descriptions.gd:660

SCRIPT ERROR: rebuild_slave: Invalid set index 'bbcode_text' (on base: 'RichTextLabel') with value of type 'Nil'.

          At: <built-in>:283

warn - race selection not valid

SCRIPT ERROR: RebuildStatsContainer: Invalid set index 'texture' (on base: 'TextureRect') with value of type 'String'.

          At: <built-in>:593

SCRIPT ERROR: new_charcter_description: Invalid get index 'chardescript' (on base: 'Dictionary').

          At: res://tmp/modded_descriptions.gd:475

SCRIPT ERROR: translate: Invalid call. Nonexistent function 'replace' in base 'Nil'.

          At: res://tmp/modded_ch_statlist.gd:4

SCRIPT ERROR: translate: Invalid call. Nonexistent function 'replace' in base 'Nil'.

          At: res://tmp/modded_class_slave.gd:1212

SCRIPT ERROR: TextEncoder: Invalid call. Nonexistent function 'find' in base 'Nil'.

          At: <built-in>:437

SCRIPT ERROR: trim_tag: Invalid type in function 'search_all' in base 'RegEx'. Cannot convert argument 1 from Nil to String.

          At: res://tmp/modded_descriptions.gd:660

SCRIPT ERROR: rebuild_slave: Invalid set index 'bbcode_text' (on base: 'RichTextLabel') with value of type 'Nil'.

          At: <built-in>:283

SCRIPT ERROR: select_race: Invalid set index 'texture' (on base: 'TextureRect') with value of type 'String'.

          At: res://gui_modules/CharacterCreation/RaceSelectionModule.gd:21

SCRIPT ERROR: select_race: Invalid set index 'texture' (on base: 'TextureRect') with value of type 'String'.

          At: res://gui_modules/CharacterCreation/RaceSelectionModule.gd:21

SCRIPT ERROR: RebuildStatsContainer: Invalid set index 'texture' (on base: 'TextureRect') with value of type 'String'.

          At: <built-in>:593

SCRIPT ERROR: RebuildStatsContainer: Invalid set index 'texture' (on base: 'TextureRect') with value of type 'String'.

          At: <built-in>:593

SCRIPT ERROR: select_race: Invalid set index 'texture' (on base: 'TextureRect') with value of type 'String'.

          At: res://gui_modules/CharacterCreation/RaceSelectionModule.gd:21

SCRIPT ERROR: RebuildStatsContainer: Invalid set index 'texture' (on base: 'TextureRect') with value of type 'String'.

          At: <built-in>:593

SCRIPT ERROR: RebuildStatsContainer: Invalid set index 'texture' (on base: 'TextureRect') with value of type 'String'.

          At: <built-in>:593

SCRIPT ERROR: new_charcter_description: Invalid get index 'chardescript' (on base: 'Dictionary').

          At: res://tmp/modded_descriptions.gd:475

SCRIPT ERROR: translate: Invalid call. Nonexistent function 'replace' in base 'Nil'.

          At: res://tmp/modded_ch_statlist.gd:4

SCRIPT ERROR: translate: Invalid call. Nonexistent function 'replace' in base 'Nil'.

          At: res://tmp/modded_class_slave.gd:1212

SCRIPT ERROR: TextEncoder: Invalid call. Nonexistent function 'find' in base 'Nil'.

          At: <built-in>:437

SCRIPT ERROR: trim_tag: Invalid type in function 'search_all' in base 'RegEx'. Cannot convert argument 1 from Nil to String.

          At: res://tmp/modded_descriptions.gd:660

SCRIPT ERROR: rebuild_slave: Invalid set index 'bbcode_text' (on base: 'RichTextLabel') with value of type 'Nil'.

          At: <built-in>:283

SCRIPT ERROR: select_race: Invalid set index 'texture' (on base: 'TextureRect') with value of type 'String'.

          At: res://gui_modules/CharacterCreation/RaceSelectionModule.gd:21

(1 edit)

I can also confirm the same error, and have isolated SfCRevamp_Items and SfCRevamp_Equipment as the module that causes the error though not what in them causes it yet.
Without either I don't see any errors, but with one or both of them there are errors and names/descriptions for items races etc. are blank. The first error that shows up is right at game load:


Edit: of coarse neither mod touches that file directly, but it is a start maybe

(2 edits) (+1)

Actually I think I may have found the issue. In 0.6.6d the newest game version there are fewer locations, and both the submods change the inventory of the shops that no longer exist.

Edit, removing the additional locations seems to have fixed it

(+1)

Thank you, the fix has been uploaded v1.7a

(+1)

Updated to v1.7a for changes in 6.6d

I'm using version 1.5.7a on windows and some items don't have images. Specifically the physical weapons and armors.

(+1)

What errors are you getting (a screenshot of you log would be helpful)?  You may have something installed incorrectly or the wrong version.  

I'm only getting this error when running the game

But I also get these from the godot log

**WARNING**: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.

   At: scene/gui/base_button.cpp:329:set_enabled_focus_mode() - This method has been deprecated and will be removed in the future.

warn - race selection not valid

warn - race selection not valid

effect eid3578742720 is removed as applied to no one

effect eid1848391657 is removed as applied to no one

**ERROR**: Condition "_first != __null" is true.

   At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.

**ERROR**: Condition "_first != __null" is true.

   At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.

**ERROR**: Condition "_first != __null" is true.

   At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.

**WARNING**: ObjectDB instances leaked at exit (run with --verbose for details).

   At: core/object.cpp:2132:cleanup() - ObjectDB instances leaked at exit (run with --verbose for details).

**ERROR**: Resources still in use at exit (run with --verbose for details).

   At: core/resource.cpp:450:clear() - Resources still in use at exit (run with --verbose for details).

**ERROR**: There are still MemoryPool allocs in use at exit!

   At: core/pool_vector.cpp:66:cleanup() - Condition "allocs_used > 0" is true.

(1 edit) (+1)

Again, a screenshot of the log would be best Are you using Window, Linux or Mac? What other mods are you using? It still looks like you are using the incorrect version of one of your other mods. Are you using EML 2.0.3? It was updated Sunday.

(1 edit)

I'm on windows and I am not using EML.

I tried to insert an image of the log but I see now that it didn't show

I'm also using Conquest tweaks, SFArics and better random portraits

(+1)

Try installing EML.

(1 edit)

I tried installing EML but I still don't see the item images for melee weapons and warrior armor.


edit: For the above log my mods were still loaded using the native mod loader, I undid that and moved the mods to the main game folder, but now none of the mods load.

(+1)

The mods should be in %appdata%/Roaming/Strive for Power 2/mods folder. 

I've tried that but none of the mods seem to load


(+1)

Well, that would be why your images aren't loading. The file path in the mod for the pictures requires them to be in the  %appdata%/Roaming/Strive for Power 2/mods folder. I look like you have installation issues with the game and/or mods. My advice would be that you delete the mod folder in %appdata%/Roaming/Strive for Power 2 and your main game folder. Get a fresh download of the main game and all mods that you want to use. 
You are putting the mods in %appdata%/Roaming/Strive for Power 2/mods folder and not the %appdata%/Roaming/Strive/mods folder correct?

(+1)

Do you have any plan to enhance the cooking system for Conquest?

I love Conquest's revamped food system compared to For Power (which is basically a non-issue once you figured out dumping all agility to your starter characters and have them forage/hunt) because it creates a lot more complexity in theory compared to For Power where it's just a number. But what I don't like is how base game completely ignored this side since release, and so far the cooking side of Conquest's craft system isn't so much an afterthought as it just doesn't exist.

Would love to see more food types (fruit, egg, dairy just off the top of my head) to be honest, but since Maverik admitted there's no plan to expand food types. More recipes with different food type composition would be great. Especially since I was a bit into roleplaying so I made my master love meat and hate veggie like myself in real life...

Also. Not sure if it's possible to mod. But is it possible to have certain food give additional buff effect in addition to favorite food buff? Some kind of gourmate recipes that have less raw material to finished dish efficiency but give additional buff in return would be cool for late game.

(+1)

I do not. While I don't have anything against it, I just don't have the time.

Thanks for the reply. I understand that's not a priority for modder or Marverik since it's a H-game and not a cooking game. I'm just really disappointed in Marverik of all people that Conquest made a much better system over the game's predecessor... and then there's not even any after thought into actually building it up.

(-2)

Race balance is terrible. Why are Dark Elves so OP compared to normal elves?

(+3)

It isn't race balance, it's race revamp. I looked at the abilities and stats of the race in Power and Conquest, the racial description, the price and other factors. 

(-3)

Doesn't change the fact that some are broken/OP for no good reason. Wouldn't it make more sense to give each race some advantage, at least comparatively. Like drow/dark elves being most physcial/strong/enduring, wood elves being the most agile, and noral elves being most magically gifted or having highest resistances?

(+2)

No, it wouldn't. The Dark Elves were literally bred to be better.

Gameplay wise, it makes sense for all races to be good at something. If some races are just better, there's no reason to get other races. You would just end up trying to acquire/breed these few races, and end up with no diversity.

(+4)(-1)

But I hate elves and want to kill them all, so I would refuse to use any knife-ears ever.
One needn't use that which is objectively best.

Sez who?

(+1)

Literally the game's lore.

Is this still ongoing? it seems really good but is there any instructions for the marriages and more mod? I'm afraid i can't get beyond the regular initial marriage quest to get more than 1 spouse. Any pointers on how to get multiple spouses?

It is ongoing but I haven't had time recently to work on it. I do try keep it updated to the current version of Strive for Conquest. Marriage and More doesn't currently do anything.

By the way, every time I try to download the file its trips Windows Anti-Virus saying there's a trojan in here but it makes no sense since I downloaded it from here before and it was fine? Any ideas?

I do not. I didn't put a virus in it (don't they all say that though) and I don't have any viruses that I know of. Your anti-virus might not like one of the files in the .zip but that would be weird because they are all text files and pictures. Can you download the unofficial EML for 6.10a on the SfCArics page? I did that one after my last update to SfCRevamp.

Updated to v1.5.8a
Not compatible with prior versions if you have Enhanced Armors. The code was changed. If you have any Enhanced Armors sell them before upgrading or start a new game. If you have any quests that have Enhanced Armors as a reward, either complete the quest or forfeit before upgrading. 
Existing basic staves will remain 2 handed. New basic staves will be right hand only.

update the mod pls

The mod is current with Conquest v0.7.0a as of v1.5.8c

Hey,

I'm having no icons at all for any of the additional stuff provided by the mod.

It seems the mod is searching for *.png icons, and all I have are *.png.import files in the designated folder:

Example:

equipment.gd file:

icon = input_handler.loadimage("user://mods/SFCRevamp/revamp_equipment/icons/Dagger.png")

Folder:

%AppData%\Roaming\Strive for Power 2\mods\SfCRevamp_v1.5.8b\mods\SFCRevamp\revamp_equipment\icons\Dagger.png.import


I'm using the last (current) versions of the game and the mod.

Can you help?

Thanks!

The *.png import files are how Godot codes the picture files. There is a *.png import file that is actually a text file that calls a special PNG in the .import folder. These PNG's have a header on them and can not be viewed by traditional picture viewing software. Since the mod works properly for most users I would assume that you are having permission issues with the installation location

(1 edit)

Hey, thanks for your support!

I found the issue. It was not about permissions (in fact, I also had that issue after I tried to tweak permissions, but that's more like I added troubles to troubles...). It was about not having correctly unzipped the different mods. I realized what I did after I compared with other mods that were working correctly. I did not put "what was in the /mods folder of the zipped file into the /mods folder of the game"; instead, I put what was zipped into the /mods folder of the game.

100% my mistake, thus.

Updated to v1.5.8c. Update to location names due to code changes in v0.7.x and bug fix in fighters crafting quest for mace type weapons.

Updated to v1.5.8d. Works better with paper doll system. While it won't show the correct armor, it will show armor when armor is equipped. 

Having issue with revamp jobs. The new jobs are not showing up this is the error message in the console

SCRIPT ERROR: Invalid get index 'tasklist' (on base: 'Node (races.gd)').

          at: load_tables (user://mods/SFCRevamp/revamp_jobs/jobs.gd:6)

(1 edit)

What version of the game are you playing? What mods are you using and what versions of those mods?

I am playing version 0.7.1a and I only have the latest version of SFCRevamp installed although I have also used parts of Conquest Tweaks version 4.24 and Def rebalanced 2.0 

I will look into it. SfCRevamp is only been tested up to 0.7.0a, but it sounds like there are some issues I will need to work on with 0.7.1

For some reason the only person who can work new jobs is Master/Mistress

What version of the game are you playing? What mods are you using and what versions of those mods? I would also need to see the error log.

Version 0.7.0a, other mod i'm using is conquest tweaks. And uhm...  there are multiple logs and they seem to have different errors in them but i believe this is

SCRIPT ERROR: Invalid call. Nonexistent function 'escort_gold (via call)' in base 'Reference (ch_leveling.gd)'.

   at: get_progress_task (res://src/character/ch_leveling.gd:905) - Invalid call. Nonexistent function 'escort_gold (via call)' in base 'Reference (ch_leveling.gd)'.

SCRIPT ERROR: Invalid operands 'Nil' and 'float' in operator '/'.

   at: update_characters (<built-in>:58) - Invalid operands 'Nil' and 'float' in operator '/'.

SCRIPT ERROR: Invalid call. Nonexistent function 'page_gold (via call)' in base 'Reference (ch_leveling.gd)'.

   at: get_progress_task (res://src/character/ch_leveling.gd:905) - Invalid call. Nonexistent function 'page_gold (via call)' in base 'Reference (ch_leveling.gd)'.

SCRIPT ERROR: Invalid operands 'Nil' and 'float' in operator '/'.

   at: update_characters (<built-in>:58) - Invalid operands 'Nil' and 'float' in operator '/'.

SCRIPT ERROR: Invalid call. Nonexistent function 'escort_gold (via call)' in base 'Reference (ch_leveling.gd)'.

   at: get_progress_task (res://src/character/ch_leveling.gd:905) - Invalid call. Nonexistent function 'escort_gold (via call)' in base 'Reference (ch_leveling.gd)'.

SCRIPT ERROR: Invalid operands 'Nil' and 'float' in operator '/'.

   at: update_characters (<built-in>:58) - Invalid operands 'Nil' and 'float' in operator '/'.

SCRIPT ERROR: Invalid call. Nonexistent function 'merchant_gold (via call)' in base 'Reference (ch_leveling.gd)'.

   at: get_progress_task (res://src/character/ch_leveling.gd:905) - Invalid call. Nonexistent function 'merchant_gold (via call)' in base 'Reference (ch_leveling.gd)'.

SCRIPT ERROR: Invalid operands 'Nil' and 'float' in operator '/'.

   at: update_characters (<built-in>:58) - Invalid operands 'Nil' and 'float' in operator '/'.

SCRIPT ERROR: Invalid call. Nonexistent function 'page_gold (via call)' in base 'Reference (ch_leveling.gd)'.

   at: get_progress_task (res://src/character/ch_leveling.gd:905) - Invalid call. Nonexistent function 'page_gold (via call)' in base 'Reference (ch_leveling.gd)'.

SCRIPT ERROR: Invalid operands 'Nil' and 'float' in operator '/'.

   at: update_characters (<built-in>:58) - Invalid operands 'Nil' and 'float' in operator '/'.

effect eid4039546407 is removed as applied to no one

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

SCRIPT ERROR: Invalid call. Nonexistent function 'page_gold (via call)' in base 'Reference (ch_leveling.gd)'.

   at: get_progress_task (res://src/character/ch_leveling.gd:905) - Invalid call. Nonexistent function 'page_gold (via call)' in base 'Reference (ch_leveling.gd)'.

SCRIPT ERROR: Invalid operands 'Nil' and 'float' in operator '/'.

   at: update_characters (<built-in>:58) - Invalid operands 'Nil' and 'float' in operator '/'.

SCRIPT ERROR: Invalid call. Nonexistent function 'apprentice_gold (via call)' in base 'Reference (ch_leveling.gd)'.

   at: get_progress_task (res://src/character/ch_leveling.gd:905) - Invalid call. Nonexistent function 'apprentice_gold (via call)' in base 'Reference (ch_leveling.gd)'.

SCRIPT ERROR: Invalid operands 'Nil' and 'float' in operator '/'.

   at: update_characters (<built-in>:58) - Invalid operands 'Nil' and 'float' in operator '/'.

I think I fixed it. Download the new version 1.5.8e and let me know. 

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Wait, is it for newest game version?

P.S.: nvm it is, i need to download newest game version then

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Finally got around to checking if it's fixed. Still broken sadly, I log gives the same error message. I think that's just a me problem tho...
Edit: Starting a new game with the mod doesn't have this issue

I seem to be getting a bug when attempting to clear the first dungeon. It's at stage 2/2, level 2, but when I click "Advance" I get the combat start notification, it fades to black and then - nothing. I'm in the same menu and nothing happens. I can't effectively finish the dungeon for the quest.
Disabling all mods from SFCRevamp fixes the issue and the combat proceeds normally.

What version of the game are you playing? What mods are you using and what versions of those mods? I would also need to see the error log.

excuse me, what version do i download now? to get it working,

The last version of Conquest that I tested it with was 0.7.0a.  0.7.1.x has been too buggy for me to test with.

Updated to v1.5.8e Should work with Conquest 0.7.1c  There was a change in formatting for the jobs script. Also some updates to prices in items.

Reuploaded v1.5.8e due to typo in revamp_items

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Slight Issue easy to fix, the mod path for Icon's is user://mods/SFCRevamp/revamp_equipment/icons/*.png, SFCRevamp folder default Extract is SFCRevamp_vXYZ deleting _vXYZ fixed the issue of no images for weapons and Armor.  

I'm not sure from this description what issue you are having or what you did to fix it.

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Most likely he/she is unziping the whole thing and not just copying the mod into this mod folder.

Edit: Either that or he is doing it in a way that there is a version number there for him/her.

well I downloaded it into the Mods Folder and Extracted it there, So you had it right the first time, It was also on a new computer so there was no prior SFCRevamp folder so I was just trying to be lazy.   Also in the second line you did the first he, all the others are he/she, but it is also correct I am indeed a he.

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You dont need to create another folder for it just copy the mods\SFCRevamp folder from the zip  into the Strive For Power 2 folder and you are done.

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When you unzip/extract the mod you will have a folder named 'SfCRevamp_vXYZ'. Inside that folder is a folder named 'mods'. Copy and paste mods folder into %appdata%/Roaming/Strive for Power 2. This makes the path for the mod '%appdata%/Roaming/Strive for Power 2/mods/ScCRevamp'

If you extract ScCRevamp_vXYZ into the 'mods' folder then the path would be '%appdata%/Roaming/Strive for Power 2/mods/SfCRevamp_vXYZ/mods/ScCRevamp' which would be incorrect and would cause issues.

Chris, I see that you have modified Lilith's stats in Pregen.gd, how do I aquire Lilith?

Lilith isn't in the game yet

That's more of a placeholder since Lilith isn't in the game yet.

I followed Zeltop's guide to create a customer character MOD, that is working, but when I try to use it to add Lilith, i get strange errors.  Is there a special way I have to call her since she is in Pregen?

It's nice to see that you cant read that she isn't in the game yet. So you cant add her.

Sorry, I think we are not communicating. I know she is not 'in the game', however, she is in Pregen, and images, thus I might be able to add her in my game using a MOD similar to the Custom Character Mod. 

I'm not sure, I've never done that. It's kind of out of the scope of this mod. You might try staring a new topic or asking on the discord channel

I actually got in contact with Zeltop and was able to add Lilith using the Custom Character Mod that he wrote a guide for. This is just as a Custom Character, not as a Vanilla Story Character.

The game is in 0.7.2 version, right? This mod version is compatible?

(+1)

Looking at the 0.7.2 change log there shouldn't be any issues.

Updated to v1.8f. Fixed a problem with Fighters Guild Gear Supply Hard. Removed enhanced mace headed weapons from blade material section

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Mods is unplayable,  Stats, Classes, Traits,  and races are all either missing names and icons or just gone. I have no idea what happened. mod path is C/Users/User/Appdata/Roaming/SfP2/Mods/SFCRevamp. Edit: Marriage mod seems to be the only one that works correctly.

It appears that you are using the wrong version of the game and/or mods or you do not have your game and/or mods set up correctly. I am currently using game version 7.2b, Conquest Tweaks v4.2.6 and SfCRevamp v1.5.8f with no issues

Game version and mod version are latest, i did NOT have Conquest Tweaks installed. is CT needed for yours to function?

None of the mods in SfCRevamp have any dependences, not even each other. Equipment, Items and Jobs are the only ones that add icons. It looks like an issues with unpacking/unzipping the mod or an installation issue. After the mod is unzipped it should be placed in the mods folder. The path for that is c:\Users\USERNAME\AppData\Roaming\Strive for Power 2\mods. You mods folder should have the unzipped folders for the mods you are using. For example, for revamp_equipment the path is c:\Users\USERNAME\AppData\Roaming\Strive for Power 2\mods\SFCRevamp\revamp_equipment 

Copied the path you wrote and still broken. All mods are unpacked from zip file into the SFCRevamp folder inside mods folder so:

c:\Users\USERNAME\AppData\Roaming\Strive for Power 2\mods\SFCRevamp\All your mods here. Double and triple checked that i did not extract wrong and did not unzip into the mods folder itself so no Strive for Power 2\mods\SFCRevamp\mods\ your mods thing happening.

So since last night i have been testing mod combos and it seems the three mods you mentioned had icons were the issue. I can have all others on and it works fine but any or all of the other 3 cause the issue. Is there a work around? Or is this just a known issue?

What errors are you getting in the log? (also, if you are on the discord this would be easier there)

I found the issue. Will upload fixed version soon

Thank you. Was driving me nuts XD

Updated to v1.8g - Hotfix for bugged revamp_items

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Updated to v1.9 Some additions and tweaks to revamp_item and revamp_equipment. Marriage_and_more is now working and allows you to complete the marriage quest multiple times.

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Lots of changes in v1.6.0. I added elemental bonuses to various mage classes. Added spells to Priest, Bishop, Alios Champion and Freya's Priestess. Increased damage of most AOE spells. Added ability to Hide in Medium Armor. Made most of the skills that used charges or had use per day restriction to unlimited use. Vanilla Armor and Shields no longer show up as loot. Vanilla Shields no longer craftable. For crafting, changed Part Material Rods and Handle values.
These changes will only effect newly crafted items and newly acquired classes. 

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... Wait! WE CAN NOW MARRY MULTIPLE WAIFUS NOW!? YES!!!!!! THANK YOU!!!!!!

Also, quick question for the dev.

Are these mods compatible with the Conq7est Tweaks m9ds? Oh I hope they are

Yes, SfCRevamp is compatible with Conquest Tweaks. I use most of the Conquest Tweaks mods when I play.

Sweet! Good to know!

Updated to v1.6.0a. Most of the changes are to equipment for Conquest v0.8.0

Updated to v1.6.0b for Conquest 0.8.0a and a few other changes. See changelog.

hello is this mod still working?

Yes, with 0.8.2a. I have a big update that I am releasing with 0.8.2b, which should be in a few days.

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Significant update for Conquest v0.8.3. Not save game compatible 

Hey, I'm confused and was wondering if someone can help me;I'm been trying to complete a tool making quest for the workers guild all day without any success.

The quest tasks you to craft a "Lumber Axe" with "Part Requirements: Tool Blade: Iron"

I've trade making just the handle out of iron, just the blade out of iron, and both parts out of iron,

but no combination allows me to complete the quest. Was wondering if it might have something to do with this mod and if anyone else experienced the same problem.

This happened to me too

Did you start a new game or is this on a game saved with a pre v1.6.1

I started a new game

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I found it, I missed a quest. V1.6.1a has been uploaded. Existing Workers Craft Tools Easy quests will need to be forfeited, but new ones should be good

(+1)

Had to reupload due to a typo

Updated to v1.6.1c

Updated to v1.6.1d. Added staff specific encrustment to Master Staff, updated paperdolls, and added obsidian back to tool and weapon handle material

Hey, is it possible to delete shortened pregnancies and tutor time from Revamped Dates and Preg?  Or is to too hard-coded to do it manually? 

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Thhe mod files are text files. They can be opened and modified in any text editor, I use Notepad++. The pregnancy and training duration are in SFCRevamp_v1.6.1c\SFCRevamp\revamp_dates_and_preg\revamp_dates_and_preg_var,gd

Updated to v1.6.1e. A few minor fixes and added Deepstone combability for Conquest Tweaks Dungeon Expansion users. See changelog. Not verified for Conquest v0.8.4

Just uploaded a stealth fix. Same version number.

Some changes to revamp_skill for new Mentor master skill, Shaman skills and skill that use Lust.

Small update. Moved Ribbon to Head slot and changed Chastity Belt recipe and price to be more compatible with Functional Chastity Devices (S2Ch). Put revamp_items later in the load order for the SfCRevamp price.

Added items to guild shops, added quests, starting to edit dialog

Updated to 1.6.2a Fixed a Fighters Craft Gear Hard task asking for obsolete item. Fixed descriptions of skills using lust that were modded in previous version. Added ability challenge attempts to classes that didn't have them.

tried the latest update, icons are broken for equipments and clothing. unsure if its me or the mod itself, and yes, i've got the right version (0.9.0c) along with the right path file.


 

That is normally caused by installing the mod incorrectly. If the mod is not installed per the instructions the file path to the icons will not be what the mod is expecting.

Ah, okay. I found the issue. You were right about the file paths. My mistake, and thanks!

I had the same problem as you and also because this reply was solved, it should be "SFCRevamp" in the mods folder instead of "SfCRevamp_v1.6.2a/SFCRevamp"

I downloaded the 9.0c program and the Mod Version:  V1.6.2a, and started a new game on my mac. Everything seemed to work fine when I was at the mansion, town, settlements, even arriving at the dungeons, but the moment I entered a combat I ran into a combat screen where there were no combatants loaded and no buttons worked forcing me to hard quit out of the program. Removing the SFCRevamp slew of mods allowed combat to proceed like normal. I figured I could work with removing the mods for dungeon combats and putting them back for the rest of the game. Seemed like a simple enough workaround.

I figured wrong. Tools were breaking because they had part nomenclatures (clothwork vs fishing line) and qualities (none vs poor/average/good/great/epic) that did not match between mod & no-mod play. Quests would generate requirements that crossed the mod/no-mod barrier.  At least one item (a soul stone) became an empty, useless slot in my inventory. The workaround wasn't working. On top of that I ran into crafting issues for the armor and weapons where I have the materials and can select the materials but cannot get the "confirm" button to respond forcing me to cancel with the "back" button. I do not know if this was an issue from before my use of the workaround or a result of it.

I would like to be playing a game that is working, and SfP:C plus SFCRevamp seems to be working fine for everyone else. Please, may I have some pointers on what may have gone wrong with the SFCRevamp and the dungeon combats on a mac that runs vanilla SfP:C just fine.

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First, you can not normally install and uninstall mods without starting a new game. On discord someone who was also using a Mac was having issues with revamp_locations, revamp_jobs and revamp_date_and_preg. Revamp Locations and Revamp Dates and Preg can be installed and uninstalled without starting a new game. Revamp Jobs adds new traits to the game and is not safe to install/uninstall. The bad news is that I don't have a Mac so I can not troubleshoot Mac only issues. If someone who does use a Mac figures out what the issue is I would be happy to make those changes. Sorry I can't be more help.

Thank you for the reply. Hopefully remove those three parts of SFCRevamp will be enough to keep me quiet for the next few months of gaming.

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Hi, whenever I try to create a new game with the mod installed, this is what appears. I can't choose anything nor start the game. Is there any fix for this? I am using mac.

Are you using any other mods? Check to make sure the mods are installed correctly. Check to make sure you are using the correct version of the game for the mod. If you are on discord it is easier for me to trouble shoot issues there.

Updated to v1.6.2b. Fixed a few errors. See change log

Updated to v1.6.2c for Conquest v0.10.0. Most changes due to changes in main game

Very grateful for your continued support of this mod, admire your generosity.

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Please update to 10.а  the mod doesn't work

This is more like a compilation of mods, do you know which module is breaking compatibility? I am about to start a playthrough on 10.0b.

I just finished a 10.0b playthrough using most of the Revamp mods. The only one I didn't use is the Location Name mod.There is or was an issue with it. Also on one occasion a dungeon boss treasure chest failed to generate. I suspect this was because the game tried to load a vanilla piece of equipment. I didn't try very hard  find the exact issue. Other than that I didn't see any issues.

Thank you for sharing, I have started a playthrough with roughly half of the modules and it has been stable and sensible so far except some upgrade/crafting status bars aren't being drawn and are instead represented by written formulas and many spell descriptions are broken.

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I believe the current Location Names works now. It was updated in the current version 1.6.2c

Playing through in 0.10.0b with Marriage, Class, Dates..., Descriptions, dialogue, location, race, rooms, and skill modules and, as stated above, task progress bars are broken (which isn't a big deal) and more concerningly spell descriptions are borked. I haven't gotten enough SP to unlock one, yet, but for example the spell "Decay" has the tooltip description "Deals [dmg] [type] damage to all enemies.]. This is exactly the description in the mod's descriptions.gd file but I'm too ignorant of actual code function to guess as to why it's not populating actual values for [dmg] [type], I'd guess that the game has changed how it formats/parses this information.

Thanks for the update on Descriptions. Mine don't even work (I get vanilla descriptions) so I've been working on that issue. I was piggybacking Descriptions on Conquest Tweaks Skill Descriptions which seems to have an issue.

Progress bars aren't broken, that's the new way the vanilla game displays task progress.