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Nate Sawant

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A member registered Dec 10, 2019 · View creator page →

Creator of

Recent community posts

Thanks man!

Thanks!

The gloctopus is all procedural actually! It uses some physics and IK rigging. Hopefully rerunning the game will fix the enemies, it can be a little janky sometimes.

Cool art style but I feel like there should be a rush to get water.

Cool mechanics but very easy to just run past the enemies to get to the next level. Maybe lock the exit if there are enemies left?

Clean looking 1bit artstyle. Pretty hard to get used to but fun!

Interesting gameplay, could definitely be expanded upon.

Cool graphics, would be cool if you could swim since its underwater.

Nice and polished!

Wasn't able to play, got this Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)

Wasn't able to play, got this Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)

Thanks!

Definitely need to work on tweaking the level generation for enemies. But it is on the lower end for now but deeper depths you should encounter more enemies.

The train is out of control, you must defeat the bandits and stop the train before its too late!

Would really appreciate it if you could rate it. Its a bit rough around the edges, but I spent a lot of time on the art and the game in general. Thanks for looking into it.

Link to game: https://krinj.itch.io/off-the-tracks



Yea I realized that the particles don't make the game truly 1-bit. I used the particle system, and spent hours trying to figure out why the colors were off, and decided to work on other things instead.

(1 edit)

Basically QWOP but a dragon instead of a person.

So having lighting change the colors in terms of darkness isn't allowed?

Thanks a lot. Next time in the future I should probably make the objective a bit more clear. Thanks for the critique.