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KatNat

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A member registered Oct 28, 2020 · View creator page →

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The firework theme was actually intentional to match with Nov 5th. I agree that SFX would definitely polish this game off, I actually created different colour explosions and an animation but we didn't manage to implement it in time. Thanks for the feedback :)

I wanted to increase the difficulty to make it a bit more "replayable", and yeah did eventually want to add holding to jump continuously. Thanks for the feedback :)

I think if this game was fullscreen and the mouse was locked in the center it would make it much more playable, I love the concept and the way the game looks, but I'm just struggling to control it a bit. In terms of design the maze is extremely complicated and this works extremely well with the lighting, if you combined this with some sfx this could be really spooky.

I love the simple presentation, it feels really satisfying to travel across these platforms in quick succession as you gain speed. I think the player is a bit too bouncy, I died multiple tiles because I couldn't get a jump to register as I was slightly above the ground.

Really well presented, everything is so clearly defined and needs no explanation at all, you can just open the game and play straight away. Really, really good use of the "one button" theme.

Super chill, maybe some sort of timer/counter could track the progression. You could maybe make more obstacles appear over time alongside the speed increase for a bit more of a challenge.

Really well presented, keeping the player to the left of the screen is good, but I feel like you could probably move it a little bit closer to the center. Maybe some sort of run up at the start of the game would be good, it was quite surprising when the game started and I fell to my death straight away.