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Luke's Meltdown Getaway's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2 | 4.444 | 4.444 |
Theme Implementation | #4 | 4.556 | 4.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use the Additional Theme?
I did
Give a quick overview of your game
An endless side-scroller arcade featuring an humanoid ice cream guy trying not to melt in the summer heat
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Comments
yummers i love ic e cream
me too !
Really cool game! This is exactly the genre I love and the theme is a very good idea. Also, it is not too hard or too easy. The controls work really well (even if I had to get used to jumping with W instead of the spacebar). Also, you polished the game very well. E.g. I really appreciated the invincability after I took a hit or after using my power. The art, music and sound effects are all very good! I got around 25000 points.
Thank you so much for playing. The score is really good too! I still have some ways to go with mapping controls, and this feedback is surely appreciated, thank you again!
It's a banger, I got a score of 64248 ! The game feel is very well done, it's enjoyable and difficuty curve is at the perfect spot. I could really feel that you either played your game a lot or got nice feed back to balance it. The only thing that it takes to enjoy the game to it's full potential is understanding that the jump should be hold for a long time to jump higher, at my first two runs I did not understand that and felt that the platform were unreachable, but when I understood ... BANGER !
That's a very impressive score! Great job! Even higher than my best
Thank you so much for the feedback and we're fixing some unclarified stuff for the next planned update. Cheers!
Great game and I loved the art style!
I really enjoyed it, but also have some advice on how it could be improved:
I wish you could pass through platforms if you're already holding S while landing, instead of having to time the button press, and while I like the variable jump height based on how long you hold W, it can make the double jump a bit inconsistent. If there were 2 set jump heights - one for tap and one for hold - it would be easier to know how high you're going to jump each time.
Finally, this is purely visual, but it would be really neat if you defeated enemies you run through while your powerup is active, the same way as shooting them.
Thank you for the feedback and the suggestions! They came in handy while we're working on an update.
Many thanks for playing!
I got 5223 :D
Great score! Thank you for playing!
Really cool game! Very well polished and thought out, and I loved the art style.
Your feedback is much appreciated, thank youu!
Really liked this game, and i respect the time and effort placed into it. I created a infinite scroller once and the hardest aspect is getting the obstacles just right so the player always has a way to skillfully navigate them. It was not done perfectly in this game but it was definitely done well. Great work, 4 stars for enjoyment and 5 stars for theme implementation.
Thank you so much for the feedback! Planned to add some more structure patterns but unfortunately ran out of time. Will deffo release some updates soon with a few adjustments!
Wonderful game!
Thank you so much!