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NebulaCollectif

27
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22
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A member registered Jun 27, 2020 · View creator page →

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Thank you!

(1 edit)

Thanks for the kind review 🙂

 Yeah we didn't have time to set a proper tutorial (we wanted to ^^), we only have the explanation on the game page. 

UI readability is also known and due to lack of time as you can imagine 🙂

Thanks a lot for your feedback :)

Scoring has been done really quickly with just you're remaining health, so this definitely needs rework, and we didn't have enough incentive yet to leave the train. But we will address those points and other things as well in the future :)

Thanks a lot for this well-thought feedback! As said on other comments, we are planning to continue working on it, we have another version coming up soon that is going to address some bugs and some problem with the movement of the ship.

We have some planning on working on different levels, with different atmosphere, enemies, challenges, etc... Also different ideas on how to add incentive on getting off the train, change the coach you're attached to, etc...

We know sometimes it can be hard to follow up on where enemies are, especially when they're behind you, that is something we're not addressing in our next version since it's a bit more complicated to approach.

As you said we wanted for the game jam to be doable and not have a hard challenge, it was supposed to get the idea of the game and what it could do first. We will address the balance of it in future release.

Thanks again for your time and feedback :)

(1 edit)

Hey! Thanks for taking the time to test the demo and for your feedback.

We're improving the aim right now because we agree, it's not easy to aim in the Jam build. 

I checked the download options and we forgot to tick the windows download box for our last build, it's fixed now!  
Thank you for bringing that to our attention! 

Thanks :)

Yeah, both of those ideas are in, they just need polishing as you said :)

Thanks for the feedback!

Thanks a lot! We want to improve the game for it to be in a better state, we have quite a few ideas to improve it :)

Thanks a lot for your feedback! Yeah we have quite a few ideas to put in the game if enough people want to make it happen after the jam. Hopefully we'll be able to polish it ;)

Thanks a lot!

Thanks a lot!

Thanks for the feedback, movement is something we want to improve as well :)

Thanks a lot :)

Thanks for the feedback! Yeah movement is one of the area of improvements we're looking into :)

Thanks a lot! Having a team of 9 people is what enabled us to deliver such a game. Managing the team was also another challenge of this jam xD

Thanks! As Hervé said, we know it's definitely not perfect, but we hope to have some time to tweak and make it better :)

Thanks for your review! It is definitely challenging, hard to tweak on 48h ^^

Thanks a lot! Happy you liked it :)

Awesome! Glad you like it :)

Thanks a lot for the kind words! We wanted to do much more to put more incentive of moving unhooked from your ship and manage your energy, but... 48 hours :D

Thanks for the kind words! Lot of things we wanted to do but couldn't. There is still some incentive to swap coach if you want a better score. But yeah definitely not enough... yet!

Thanks for the kind words! Obviously we targetted really big, and got to a point where it's not too bad ^^ So many things we wanted to add to add incentive to detach from the train but didn't have the time ^^'

Awesome, thanks!

This game as an awesome art style. It's super impressive to achieve this in a game Jam, congrats! :) 

Simple but great idea very well executed, I loved playing it! :)

Great job :) 

Pretty cool polished game! I also love the graphics and the sounds. 

If you continue working on it, I think that the next steps could be to find how to add a meaningful challenges and more interesting choices. Perhaps some nice risk & rewards mechanics?

Great Job :) 

Awesome graphics and a really polished game, good job! :)