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[Game Jam] Awry's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #54 | 4.442 | 4.442 |
Originality | #62 | 4.279 | 4.279 |
Overall | #116 | 4.000 | 4.000 |
Fun | #362 | 3.674 | 3.674 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The four RPG characters become possessed by the Final Boss and become evil and attack each other, so they become "Out of Control." You as their tutorial sidekick must take re-take control of them one by one to defeat the boss yourself while keeping them alive!
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
The game is super cute ! Loved the artstyle and the story !
Pretty cool idea, the gameplay could use a lot of polishing though. Second phase seems unbeatable once the archer is dead. Other characters' powers are kind of wacky, with a lot of delay. The initial dialog is unnecessarily dragged over, but maybe it would make more sense if it was a full game and I had any attachment to the characters. Even then, I think you should keep it shorter though ;)
The kittys are cutee <3 An idea as unique as the art style. I love it!
Really cool concept and really cool game. I feel like there was way to much tutorial text, and the game could have probably just done without the whole current weakness thing, just up the boss health, give the heroes an attack cooldown, and you already have a reason to use the healer.
I like the story aspect/dialogue! The game was a lot more chaotic than I expected, I feel like there is a bit too much going on for my taste, but I can see this being a lot of fun for someone else! Cute characters and over visuals as well!
Lovely art, and a very interesting concept - lots of potential there! It might be interesting if the heroes maintained their position after you possess them, that way you can try and set up interesting moves or maybe even trick a possessed hero into damaging the ghost?
The mage and healer felt a lot worse to control due to a lack of player feedback as to their actions. It would be nice to, for example, see a preview of where the blob/healing circle was going to land before casting it, and a way to know how far along the cooldown timer is.
All in all a great submission though, congrats on getting it done!
Very cute art hahaha maybe, however the gameplay is not as polished as it. Pretty neat tho.
This was cool! I liked that you set up a plot line and a reason for this final boss fight, and the fight itself was very satisfying to complete. Good game!
I love the art style! I think some of the tutorial text can be figured out by playing. I liked that there was some dialogue and a story though!
Oh man, I want a full game with this mechanic it works so well! Nice game you all!
This is just oozing with charm. I love the banter between the characters. Poppy is the best!
Cool game! Art is great, concept is solid, overall fun little game
The art was amazing! The mechanic is pretty cool too of swapping between different characters on the fly, really neat. The writing makes me want to learn more about the characters!
If you have time, please check out the game I worked on for the Jam, called "Foobar". Thanks!
I really liked the art on this game
The game was really fun. Love the art used.
I would prefer to have some more feedback when the attack hits the boss or get hit.
Still, good job.
The visuals are really awesome! But there is no end, is there? It kept looping to Ivan taking control of the party. Anyway, I had lots of fun and you created a lot in this short timeframe, great job!
Awesome graphics and a really polished game, good job! :)
I thought this was really cute :) I had some troubles figuring out how the mechanics work but I like how much thought and work you guys put into this!
you forgot to make it available for the itch app, can you check the box that makes it available?
Sorry for the inconvenience! Does it work now?
Yo, that game was amazing. So much potential
Loved your artstyle and also the concept.
I only managed once to get the mage to work, so the mechanic is a bit unclear.
The only other things I would suggest would be out of scope for a jam project anyway (like actual AI for the heroes you don't control), so good job!