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Neildmac

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A member registered Jul 17, 2024 · View creator page →

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Devilishly difficult. Having upgrades tied to the enemy placement is a great way to scale the game, but may require a bit of balancing since I was only able to survive few rounds before restarting [Possible skill issue on my part]. Controls feel great and visuals work n-ice-ly!

Progression is unfortunately something I had to cut for time during the jam, and the tutorial chamber text came in as the replacement. Definitely agree it could have been better. Thanks for playing!

The fluid system does need a bit of work so that the other states are as useful as the solid mode. I did have it closer to what I wanted earlier on in the jam, but other systems required changes. Ive got some experience in level design already, and the code was my main focus for this jam but it still took me at least a day or two of work overall to model most of the levels.

Thanks for playing and Im glad you enjoyed!

Certainly a different take on the theme than what Ive seen in other submissions! Its an easy to understand game with clean visuals, though does suffer a bit in gameplay from having the same collection loop. Ill suggest adding other enemy types that lead their shots, or even cause an area to give damage over time - something to stop the player from beelining it to the animals and rarely taking damage. Adding a bit of progression for each animal type increasing damage or having different effects will also help, since 9999 damages every time makes the animals all feel the same. Dialogues are very nice, and feel natural [except for animals agreeing to be fired out a cannon, but hey, its a game after all]. Overall, a cute and silly game that needs some work 

Im not great at playing chess, but I managed to get to the final round! The rook alone makes for a great game!  Smartly designed!

A nicely done and well made game! 

The plan was to have more sections for the Amalgam to learn new abilities through various sections that would introduce the player gradually, but the extra sections had to be cut for time. The functionality is already there to disable the abilities, they just need those section to be worth using. Such sections might be added to over time post jam.

Thanks for playing!

Just uploaded the newest build, with new ui to show your current ability, mass state, if youre attracting mass or if stoic structure is active. Probably will help, even if its a bit basic.
Near fully textured and has enemies now too.