Not exactly a bug, but for the trial, one of the options for what killed Lord Aldric is "poison administered by another method." I would say that he was definitely poisoned by the needle rather than the tea, but if you select that option instead of the one about the wound, the game counts the answer as wrong. I would either get rid of this option altogether or make it so that it can be used as a correct answer if you know about the weapon.
Nekochi
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Among the letters that get mentioned for the Court Lady during week 6, the one from Constance says that "Hers is filled with what appear to be geniuses wishes that you are doing well and making the most of your time away from court." I think that should probably be either genuine or guileless instead of geniuses.
I think the best solution would just be to make him not show up if you didn't do his date or perhaps if you didn't finish his date. Because it's not like the princess is the only one who can start with a lot of beauty and not have the skills to talk him down. It seems unfair for both the princess to not be able to get the best Revaire ending and for other beautiful MCs without high persuasion builds to suffer when the princess gets an out!
This isn't really a bug, but is it possible to move the question about deleting all your past lives to a menu rather than having it show up in character creation? I'm worried that it's going to be really easy to accidentally click on if it shows up every single time you play, which is rough if you have spent a lot of time playing to unlock new game plus bonuses.
Error on 1.04.
[code] I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 50722, in <module> NameError: name 'gismislead' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "script.rpyc", line 50722, in script File "C:\Users\mccal\OneDrive\Documents\My Games\SevenKingdoms_ThePrincessProblem(EA)v1.04-pc\renpy\ast.py", line 1729, in execute if renpy.python.py_eval(condition): File "C:\Users\mccal\OneDrive\Documents\My Games\SevenKingdoms_ThePrincessProblem(EA)v1.04-pc\renpy\python.py", line 1943, in py_eval return py_eval_bytecode(code, globals, locals) File "C:\Users\mccal\OneDrive\Documents\My Games\SevenKingdoms_ThePrincessProblem(EA)v1.04-pc\renpy\python.py", line 1936, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/script.rpy", line 50722, in <module> NameError: name 'gismislead' is not defined Windows-8-6.2.9200 Ren'Py 7.0.0.196 Seven Kingdoms- The Princess Problem (Early Access) 1.04 Tue Jun 25 21:12:01 2024 [/code] </module></module>
Error during the SP epilogue with Emmett.
[code] I'm sorry, but an uncaught exception occurred. While running game code: File "game/endings.rpy", line 7763, in <module> NameError: name 'countess' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "endings.rpyc", line 7763, in script File "C:\Users\mccal\OneDrive\Documents\My Games\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\renpy\ast.py", line 1729, in execute if renpy.python.py_eval(condition): File "C:\Users\mccal\OneDrive\Documents\My Games\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\renpy\python.py", line 1943, in py_eval return py_eval_bytecode(code, globals, locals) File "C:\Users\mccal\OneDrive\Documents\My Games\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\renpy\python.py", line 1936, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/endings.rpy", line 7763, in <module> NameError: name 'countess' is not defined Windows-8-6.2.9200 Ren'Py 7.0.0.196 Seven Kingdoms- The Princess Problem (Early Access) 1.02 Sun Jun 23 15:27:13 2024 [/code] </module></module>
Got this after the line about having good feelings towards the country you are marrying into on a same-country romance.
[code] I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 56722, in <module> NameError: name 'proem' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "script.rpyc", line 56722, in script File "C:\Users\mccal\OneDrive\Documents\My Games\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\renpy\ast.py", line 862, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "C:\Users\mccal\OneDrive\Documents\My Games\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\renpy\python.py", line 1912, in py_exec_bytecode exec bytecode in globals, locals File "game/script.rpy", line 56722, in <module> NameError: name 'proem' is not defined Windows-8-6.2.9200 Ren'Py 7.0.0.196 Seven Kingdoms- The Princess Problem (Early Access) 1.02 Sun Jun 23 14:45:35 2024 [/code] </module></module>
Small exception in Emmett's speech during week 7.
[code] I'm sorry, but an uncaught exception occurred. While running game code: Exception: String u'I love you, [mc1[, so, so, so much.' ends with an open format operation. -- Full Traceback ------------------------------------------------------------ Full traceback: File "script.rpyc", line 53469, in script File "C:\Users\mccal\OneDrive\Documents\My Games\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\renpy\ast.py", line 652, in execute renpy.exports.say(who, what, interact=self.interact, *args, **kwargs) File "C:\Users\mccal\OneDrive\Documents\My Games\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\renpy\exports.py", line 1199, in say who(what, *args, **kwargs) File "C:\Users\mccal\OneDrive\Documents\My Games\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\renpy\character.py", line 1003, in __call__ what = what_pattern.replace("[what]", sub(what, translate=translate)) File "C:\Users\mccal\OneDrive\Documents\My Games\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\renpy\character.py", line 985, in sub return renpy.substitutions.substitute(s, scope=scope, force=force, translate=translate)[0] File "C:\Users\mccal\OneDrive\Documents\My Games\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\renpy\substitutions.py", line 242, in substitute s = formatter.vformat(s, (), kwargs) File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/string.py", line 563, in vformat File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/string.py", line 572, in _vformat File "C:\Users\mccal\OneDrive\Documents\My Games\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\renpy\substitutions.py", line 157, in parse raise Exception("String {0!r} ends with an open format operation.".format(s)) Exception: String u'I love you, [mc1[, so, so, so much.' ends with an open format operation. Windows-8-6.2.9200 Ren'Py 7.0.0.196 Seven Kingdoms- The Princess Problem (Early Access) 1.02 Sun Jun 23 14:25:58 2024 [/code]
Still on 1.02 (I'm so close to finishing a single playthrough!), so perhaps this has been fixed, but I'm still getting instances of getting Grand Duke Woodly as the name of what is clearly supposed to be a Wellin delegate. I know this happens during negotiations, but it also happens at dinner conversations in one of the earlier weeks.