Thank you for your sweet comment! :>
Im glad to hear the crunch was worth it <3
Nema
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Thank you! :>
Our idea was to match the theme with adding the 3, 2, 1 scheme in most mechanics. 3 different ice breaking types where 3 (...) 2 (..) or 1 (.) hit are needed, bomb timers tick for 3 seconds, there is the countdown and the voxel graphic to match the geometric theme.
Maybe it's not obvious enough tho ^-^'
I really enjoyed the simple but well-matched style of the game, the movement and different weapons were fun to use as well! :>
In terms of feedback, my suggestion would be to focus less on difficulty modes in future concepts, but more variety in map assets and enemies to enhance the game experience in that direction ^^
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