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A jam submission

Cyber VectorView game page

They're breaching into the mainframe and you're our last resort, The Fire Wall!
Submitted by Nortsith (@nortsith), sharpshade, Qore — 2 hours, 46 minutes before the deadline
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Cyber Vector's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#34.0964.096
Music#34.0554.055
Art#44.4384.438
Gameplay#64.0964.096
Creativity#164.0684.068
Theme#293.8223.822

Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 64 to 45 of 64 · Next page · Last page
Submitted(+4)

This is really good stuff man! the special effects in the vector artstyle look great! the shots doing special abilities is a cool way to use the theme and great way to tie in geometric art, the jump move is pretty unique and I don't see that in top down shooters at all, and that music is an absolute banger! My only complaint that it is a bit too easy to die to your own death barrier, I know that could be perceived as a skill issue and it likely is but I feel it should do massive damage to player or constant damage until they get out, but otherwise I have nothing bad to say about this game, your team did a great job

Submitted(+4)

The VFX are so good! And the different bullets make the game much more interesting to play. Amazing work!

Submitted

The game is beautiful, really interesting, and the idea is good. But the sounds interfere with each other, sounds really bad to me. The gameplay and the implementation of the theme really like me. Good job!

Submitted(+4)

Where do i even start, love the game, the concept, aesthetic, implementation, all of it. i like to go into it without reading first, and im ashamed of how long it took me to realise the blue line healed me and i could just touch the shield enemies to kill them.


After about 15 minutes of writing that, i figured out you could jump out of the screen, trying to kind of cheese it with this also figured out i could die and crash the game this way lol

Okey managed to cheese it lol playing along the border, purple and orange shoot them outside, blue shot them inside, easy peasy

Okey now ill just have to get good and beat it without cheesing it i guess lol

Congrats on an awesome game

Submitted(+4)

Finally got around to this one, and I'm glad I did. Absolutely flawless presentation, an amazing implementation of the theme, combined with resonably balanced difficulty that builds up a challenge.

Submitted(+4)

Amazing game, unique idea and style! My only issue was at the beginning, when I couldn't go pass the 10s mark, the music was kinda repetitive starting again and again. Other than that - amazing job! <3

Submitted(+4)

I'm embarrassed to share how long it took me, but I finally beat it! Everything about this game was incredible: the visuals were clean, the soundtrack was sick, and the gameplay was difficult but still intriguing enough to push me to complete the game. Even the logo is awesome! The somewhat unpredictable nature of the triangle's vertices added an extra layer of intensity without making the gameplay too overwhelming. Awesome work!

Submitted(+4)

The presentation on this is awesome. I'm not much good at bullet hells, so this got way too hectic for me by around the time the shooting enemies showed up. I was only ever able to make it halfway. I figured out that I'm supposed to corral the enemies with the gravity shot then lure them into the area of the triangle, but it was really hard to predict where the shots would stop and the shapes would form. That and the fact that the triangle hurts you too meant that I spent a lot of the time watching my own shots to make sure I didn't shoot myself. Great game, but a bit too advanced for me.

(+3)

cool game!

Submitted(+4)

Really like the retro 80s neon style loved it !

Submitted(+4)

I don’t think I’m very good, but props to the graphics it looks beautiful. I do wish I have abit of control over when the shapes form, but maybe that will take away the fun chaos.

Developer(+3)

That was something I also considered, having control over when the shape will form... But if I gave the control to the player I had two options, either player had to form a shape before they shoot again or all the vertices would form their corresponding shapes when player triggered it. Going with first option, the game had to have a slower pace. Going with the second option, it could be very annoying when all the vertices in the main frame at the same time when you trigger it, also could be abused very easily. I wanted player to feel powerful but also be mindful of their actions and consequences of them in a very high paced action scenario. 

Submitted(+3)

Amazing game! I enjoyed a lot playing, and honestly, it was a bit difficult, but this is what makes this game even more interesting :D Keep up the great work!

Submitted(+3)

i LOVED it!!! The amount of "juice"was perfect, and the music and sfx fit the game very well!! It's very challenging tho, I recommend adding an easier mode. But very good game after all!

Submitted(+2)

almost.. almost.. 3 minutes was in sight, but alas I’ll have to try 20 more times and see what I can get to. Nice use of post-processing volume effects!

Submitted(+2)

Cool game, I was very bad at it though XD

Submitted(+2)

Cool game, I was very bad at it though XD

Submitted(+4)

This is such a sick game!! So much can be happening on screen and you feel like you can control it. Feels soooo satisfying and the music is just badass - best entry I've played so far!!!

Submitted (1 edit) (+3)

Great game! It feels very satisfying to play, I also like the music :)

Submitted(+4)

Good game, i like the concept and the visuals effects, good job !

(+4)

Great game. Feels well put together, kept me busy for a good while and the tune is a banger too!

Viewing comments 64 to 45 of 64 · Next page · Last page