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Nemoder

15
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6
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A member registered Dec 23, 2015 · View creator page →

Creator of

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Nice! I actually only managed to finish it once myself and yeah it took awhile.  More objects would have made it easier but I kinda liked the helpless feeling of empty space you get when you mess up :)

(1 edit)

It's tough, and in hindsight I should have made it 10 fuel instead of 20 for single player.  (I originally wanted to add multiplayer).  One trick you can do is move just a little ways away from the ship and hit space to abandon a crewman.  Now you can grapple onto the dead crewman to get further out without spending too much propellant.  It's a little grim but it works! :D

It took me a bit to figure out that I had to click well below the bubbles to get the menu to show up, might be some mouse cursor detection issue there.

Very detailed game!  I really struggled to place items in the ship, and no refunds on missclicks is brutal.

Very cool!  What is the voice from the statue saying?

This wins best music so far!  The beat detection is great too.  I do wish the paddle was rounded a bit so you could change where the ball goes based on where it hits the paddle but I guess the random new ball angles make up for that a bit.

Cool interface, is there nothing to do yet after marking rent or did I miss something?

`GLIBC_2.34' not found.  looks like my system is still on libc 2.33 :(

Very cool, a lot of portal inspiration there!

You might need some kind of delay on those circuit buttons, it's hard to not toggle them like 5 times per press.

Very cool project!  Would love to see a timedemo feature to graph FPS on a timed run to make it a great benchmark app.

Hi, I tried the demo on my Linux desktop (Debian Testing, rx590 AMD GPU) and it starts fine but whenever there is dialog it draws a big black box over it: https://i.imgur.com/L3eLhng.png

Much improved!  The sound effects and UI changes make it a lot easier to play.  I got through it and made a new queenie just in time thanks to the vinehopper :)

You play tokens in the top row by clicking on them.   Coins add to your cash for the round which you can use to purchase more coins, spells or village protections.  The spells all have unique abilities depending on the order you play them, check the Legend button for more info on each of them.

I'm seeing the same flickering artifacts here too on debian w/ nvidia.  Have not had any issues with other unity games.

I'd also like to see a native Linux version, let me know if you need any more help testing/troubleshooting this.