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A jam submission

Dorian's Door EmporiumView game page

You play as a door technician, who's mission is to rescue an employee of a door museum.
Submitted by aarroz — 2 days, 20 hours before the deadline
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Dorian's Door Emporium's itch.io page

Results

CriteriaRankScore*Raw Score
Intention#14.8184.818
Linux compatibility#15.0005.000
Overall#14.6004.600
Implementation#14.5454.545
Completeness#24.2734.273
Presentation#24.3644.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (2 edits)

Masterpiece. The only thing I can think of is adding an OR gate, and if the cube is already placed on the button, toggling switch should open the door as well.

Submitted

Very well done!  I liked the puzzles and the music plus narration.  Wasn't brave enough to do that myself, so I opted for using dialogs.

The only thing I'd say is a negative is that the puzzles are kinda "samey", if you know what I mean.  It would be cool if their difficulty escalated and added more tricks.  I'm sure if you had more time you would have.

All in all very cool!

Please play and rate my game if you haven't!  And let me know what you think!  Thanks!

Host

This was very well done, and very well paced, I think. I particularly appreciated the way that the box hallway offers a palette cleanser before the mazes are introduced.

Difficulty curve and introduction of new mechanics was well paced (though, I think there was potentially room for more variation in puzzles using existing mechanics after the mazes are introduced). The narration was well performed, and compelling within the setting.

I did encounter a tiny bit of jankiness with input echo events and the game responding to key up as well as key down events, but these were minor concerns that didn't really detract from the experience.

Good work on finishing early - that's a sign of good project management!

Submitted

Great concept, really enjoyed it.
But it requires some more polish, especially with the player movement at walls and while standing on boxes.

Moving the box around in it's platform is a nice mechanic but with the buttons it is a bit hard to play, maybe a button panel is better suited for that.

Submitted

great!

Submitted

Very cool, a lot of portal inspiration there!

You might need some kind of delay on those circuit buttons, it's hard to not toggle them like 5 times per press.