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Neoministein

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A member registered Mar 11, 2019 · View creator page →

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I’d say it comes down to who sets the definition ^^

I really enjoyed the art style and music. It has a really relaxing atmosphere which I totally want more of.

I didn’t really get the mechanics though, it was more of an trial and error game than a puzzle for me. Perhaps my last physics class was to long ago 😅

Thanks for playing our game and sharing your feedback!

There are definitely improvements to the overall processes from minding until you shoot. It’s sometimes hard to take a step back from everything when you already so used to all the mechanics. A big quality of live feature we added quite late was that you don’t need to look at buttons to interact with them, which made the game way easier.

There was a lot of sacrificed sleep and sanity over those 72h to get the game to the state we’ve gotten. But all in good fun :).

Thank you very much!

  • Sure will do!

Thanks for playing!

Yeah in hindsight process of shooting is a bit to complex I agree. It was also very hard to balance after playing with that mechanic for the whole game jam, we got way to good at it.

Thanks!

Thanks for playing and for taking the time to share your thoughts.

Happy to hear that the Pokemon vibe came across and you enjoyed our game.

Thanks for pointing out the bug. We also noticed it after releasing. Next time we need to do more playtesting before the last hours of the jam!

The concept gave me a good chuckle 5/5

Love the concept of the recursive map.

Yeah, heard of the “Metal gear solid” franchise, but none of our team played one of the games yet.

Thank you so much :)

It is possible, but it is no as intuitive as I hoped it was.

If you take the key, then you’ll open the door and walk into lava. In order to complete it you need to avoid the key at the start.

The mechanic and level design is very cool and has a lot of potential for fun interactions!

Played it for a bit, after getting used to how the wrecking ball moves it's quite fun!