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Nextop

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A member registered Mar 20, 2020 · View creator page →

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Recent community posts

I agree that tiles are confusing at first, but this is a solid conveyor belt game!

I have no idea how to play, could you clarify some of the mechanics?

A nice game! I do wish the ship went a bit faster though. The main mechanic, detaching and re-attaching orbit (while a bit confusing at first), is very cool, there's potential to be explored!

It's quite complex on harder difficulties! I like the idea of smaller balloons being the only ones to pop big ones, good risk vs reward.

It happens! Don't be too hard on yourself, the game still was fun.

This might be my favorite game of the jam! It got me laughing more than once, and the concept is original. Love it!

Lots of great ideas in there, there is cool puzzle design.

The artstyle is very good, and so is the music! It seems I was stuck in an animation at some point (after the video editing segment), but I really enjoyed the game!

The game allows for plenty of ways to solve levels (whether intended or not, it's fun!)

Had a good laugh with this one, it is a bit laggy but works fine otherwise!

I'm glad you liked the game, and sorry about the Plane!

Very charming artstyle!

Nice game! I got some heavy performance drop when stretching though.

This is an impressive submission! The music and overall atmosphere was quite mysterious. I do wish there were more tutorials, especially for grabbing / placing crystals. I really enjoyed it!

Game was easier after I found out the dash does AoE damage! Kept me engaged until I beat it, it's fun.

I'll check the tutorials, then. Thank you very much!

I never understood how GitHub worked. I guess I'll have to look into it at some point, but eh. There's just so much things I don't understand and don't know if I'll ever use them. For now I'll stick with my internal storage, and making extra-sure I don't delete them again.

Simple, but a good way to pass time.

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Thank you very much! That will be fixed in the next version.Thanks for following the developpement of RG-FT!

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Thanks! It means a lot to me.

For carble's movement speed, I think I'll go with a focus-unfocus movement system, much like the Touhou series.

All dialogs are being remade for v0.8, considering they're from 2019 for the most part, and they start to show. I'm struggling to make a good font,  especially in a 10x10 format (having different spacing for each letter would require a lot of work), but one day I'll make it.

What chapter are you on? Did you encounter any bugs?

RG-FT is a grayscale lightweight Turn by Turn Bullet Hell chimera, about tiny robots finding their purpose.

There currently is 9 chapters, without counting the 2 extras, and 3 difficulty levels, so you won't get bored for a while.

Go check it out! A new version every ~2 Month

(Game is also open source, if you're interested)

https://nextop.itch.io/rg-ft