I like the art style, good work! I managed to get to the second island by enlarging both islands, not sure if that's the intended way!
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Expandland's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1786 | 3.520 | 3.520 |
Overall | #1920 | 3.347 | 3.347 |
Creativity | #2096 | 3.400 | 3.400 |
Enjoyment | #2162 | 3.120 | 3.120 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game involves scaling objects to complete puzzles.
Development Time
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See description for full credits.
Comments
Cool game! I loved the visual effects of the scaling gun, but the sound effect could have been better. There was an annoying clicking sound that was a bit distracting.
Objective was unclear, what was I supposed to do? Nice work on showing the controllers, wish you did the same for the objective though! ;)
The pixelated style made my brain hurt, maybe there's some way of tuning this down?
I will be as constructive as possible.
1. The signs are not readable due to them being too pixelated.
2. The signs tell what to do, not how to do it. You need both of them.
For the jam though I would create a simple UI with the objective clearly, if you absolutely want it in-world, then make it more readable and have better explanations. Basically make it fool-proof. There's a really great game here called recursive rescale (highly recommend you to try that one out if you haven't already) -where they very clearly show what to do, and how to do it.
I cannot emphasize how great the concept of this game is. I love the scale based puzzles. But my eyes can only take so much of these pixelated graphics 😅
I highly recommend everyone to play this, it's awesome!
A bit too pixelated for me, it was a bit jarring, but I still emjoyed playing it! It's a fun take on this mechanic, congratulation for making this!
love the style! and the fact that almost everything can be scaled gives us a lot of opportunities to break stuff! thanks! :D good job!
Great game! loved the style of it too with the pixely post processing stuff, mechanics were interesting!
The game allows for plenty of ways to solve levels (whether intended or not, it's fun!)
Yall knocked it out of the park with this. Great idea and good job implementing so many levels.
Amazed you were able to fit this all in 4 days! Really impressed with the amount of freedom you have to grow and shrink objects.
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