Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Nezt50

18
Posts
3
Followers
1
Following
A member registered Nov 02, 2020 · View creator page →

Creator of

Recent community posts

Yeah, there was a lot of cut content due to the Game Jam's time limit and other circumstances, but I'm still updating the game; I can't upload any new version due to the voting period. But there are still some ideas and tweaking to be had with this game. Anyways, thanks for playing!

Thanks! About the restart bug, I already addressed it in another comment, but about the vague instructions prior to the microgame, I'll update it when the Game Jam ends to make it less vague. Thanks for playing!

(1 edit)

Yeah, I noticed that two hours after the submission time. There are two types of variables (aside from bool, int, float, and string): normal and global. Usually, when the sprite carrier is destroyed or the scene is restarted/changed, the variables reset to their initial numbers. Global variables, on the other hand, are unaffected by the sprites or changed scenes, so they have to be reset manually. I remembered to reset the score but forgot to reset the lives and the speed counter, so the game got stuck once restarting the game to play again.

I already fixed this but I can't upload the new version until the GMKT Game Jam voting period ends. The only way to fix this at the moment would be to reset the page. Thanks anyways for playing!

Had some fun with this game. Well done!

Ran out of time to test for proper balancing. Plan to fix it in the future.

Did you press the Z button? People seem to mistake it for the 2 button.

Might just make that a configuration thing.  Thanks for the idea and for the feedback.

(1 edit)

Thanks for you're appreciation for the "Low-Danger" mechanic!

(1 edit)

Took note of it. Will fix it soon. Thanks for letting me know.

ALSO, thanks for the kind words.

Thanks! :)

Thanks for the kind words!

To answer your question, the game is originally intended for iPhone, but I still am working on it. I mostly test this game on the computer so I'm used to it, but I do understand the questioning on why to use a trackpad/mouse. I tried using arrow keys for testing before, but I could not find the right speed for the ship and the 8-way movement puts some limits. Plus, dragging the ship away at the last moment from a bullet seems like a better solution.

I also tried just dragging without click-and-holding, but before I couldn't find a scenario where the ship would not jump to a far-off location from the screen (if the mouse was to be off-screen or some other bug). But now, as of writing this, I just got an idea to solve this. Thanks for taking an interest in my little game.

I put a temporary solution. Will fix it more thoroughly later. Thanks for letting me know!

I forgot to fix a bug, so it does that. I'll update it ASAP. Anyways, thanks for the kind words. Stay tuned, as I plan on expanding the idea a bit.

Thanks. I know about the bug, and I can't wait to patch it. I also plan to expand a bit. Glad you enjoyed it

When you start up the game, the warrior is on the right. They are not attacking each other. Whoever is facing the enemy attacks and takes damage while the one on the back heals and strengthens. I'll find a way to clarify this after the jam. Thanks for playing anyways!

Glad you liked it!

Thanks for the comment. I realized the warrior glitch too late to fix, but I'll update the game after the jam. I'm glad you see potential in the game. Thanks again for the kind words.

Thanks for the notes. I'll update the game and maybe add more content after the jam