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A member registered Nov 08, 2018 · View creator page →

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So... where are the assets? XD

Never before have I felt so happy collecting fruit (that I drew) XD

Lots of assets, very good usage! In the immortal phrase of the Burger Queen: I love this!

I discovered too late that it was hard to allow the sound effects to play on demand, so I had to make do. So it's not the best user experience.

Basically whenever you activate the first music note tile a sound effect plays, and when one is flipped up it also plays. When two are flipped up each one plays on a different side of the stereo channels. I didn't have time to volume level the sounds effects anymore so they can be a bit hard to hear.

Mine is barely finished and has a bunch of visual issues regarding animation. I lost a lot of time finding out the WebGL build didn't work.

Ok, it's in the mail!

Ok, cool. I asked since if you would distribute them as packages then I guess you would need to make them sharing a theme, which is not as fun XD

I'm not entirely sure what you meant by the second part?

I think this idea is really neat.

So, how does the shuffle work exactly? Do you redistribute the assets separately or as a group? How would you like to receive assets that consists of multiple files?

Since we're sharing assets, I think it is a good idea to require the application of a license to them, to clear up any future confusion. For example, the Creative Commons license. This also requires attribution, so people would need to know which asset came from whom.

I wasn't able to spend more than day on it this week, and in doing so I realized it didn't work (yet) as I had hoped... such is the woe of procedural generation.

However my project is (and was, this jam was just an excuse to get back into it) simply available on GitHub, so there is not really a release to speak of.

I guess I'll leave the link here as to not further litter the forum XD

For those looking, it's "heritage"!

Procedural generation often takes the form of some serious programming as well... I've found that in traditional game jams, my procedural efforts just take too much time to get anything else done. Coding can take quite a bit of time, especially when debugging (sigh) is involved.

itch.io mailed me that this was a jam that was coming up... I joined and might even do something, depending on how things go elsewhere.