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Nhawdge
Creator of
Recent community posts
Hey I love it! I’m a huge fan of code first jam games (pygame?) I did manage to beat it on my 3rd try, but let’s be honest jam games should be easy to beat. I kinda feel bad stealing their eggs, but maybe they shouldn’t sleep with ‘em out like that. Solid jam game! Proud of ya’ll.
I had some confusion on the controls, seems like enter/space were used for the menus but I couldn’t really tell what worked?
Hey Nice game! I actually like what you’ve got here. It reminds me a lot of the early Starfox games. The movement is very fluid. I did get a high score of 50. I wanted to see the loss condition, and I almost found it harder to hit the sinks? A bit of polish and some forward pointing aim assisting thing and this could be a solid little game! Great work!
I’m a little confused on how the loop theme worked. It seemed like all my upgrades were erased and I was starting from scratch. I couldn’t really make much progress after 6 ish attempts. I think some of the upgrades could be made permanent somehow to make that loop have more integration with the game.
Hey, I’m all for people getting their feet wet. Right now I have a hard to reach artist (I hope), and a sound person. I’m doing the dev work (C#, raylib). We’ve got a game plan, but it could sure use some one who figures out damage numbers and other features.
That being said, I don’t have much under my belt, so if you find a better opportunity, I won’t be offended if you take it.
I’ve only a couple game jams, but when it’s time to play test other people’s games, I try to go through the “needs ratings” categories, since everyone deserves some votes. The 5 big things I’ve seen missing from games,
No explanation of controls - I don’t need much “Space - Jump” is excellent, but some times people have like for interact, and there’s nothing calling it out.
A way to exit the game - I had 3 submissions in a row, that all had some variant of alt + f4 to restart and try again. I think 2 of them were in Unreal Engine, not sure what the 3rd was. It’s just good form to have a safe way to start, and exit.
Sound - Like any sound at all. It’s very ominious when there’s no music. I made some terrible stuff with Google’s Sound maker and then I used RaylibTech’s SFX generator for some noises. A game without sounds is unsettling, and bad sound is better than non, in my opinion.
Use .zip files - We can all argue about how great 7z and Winrar are (they are), but when I’m installing a game, every road block you put in my way, puts me closer to giving up. If I have to install some new tool, or deal with some side package (emulator, or special runtime) I’m probably not that interested.
Screenshots/gifs - I’m a big offender, but your itch page needs a screen shot or a gif (LICEcap, or screen2gif are great). If people know what to expect when it loads, they’ll feel more confident the got the right game, or aren’t being scammed.
So I was hoping to expand this list. Does anyone have any other “must haves” in game jam games?
I would just like to add, I did EVERYTHING myself. The only tool I used was Raylib for rendering the images.
- Images created made with Krita and knock off brand graphic tablet.
- Audio created with Chrome Experiments Song Maker
- Code written in C# (.net6) with Raylib-cs
- Code pattern is Entity-Component-Systems, and available here
I hope to finish it after the Jame Gam, but the ending time is too early in my timezone.