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nicknesbitt

28
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1
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A member registered Nov 13, 2019 · View creator page →

Creator of

Recent community posts

Good use of theme, I agree with the difficulty cure. The speed at which the square falls could be slowed to help players catch it before falling off screen.

Good use of theme and art, I did find a bug with the upgrades, they all say 20 points to upgrade but the one that blows up asteroids took more then that to upgrade one time.

Do you have a Mac? The file is an exe so it will run on any Windows PC

I would honestly buy this on mobile if it where fully developed. There are three things that I think would improve the game.

1 - The knight needs some sort of invincibility after getting hit by an enemy, I went very far on 3 hearts but was then cornered by quite a few enemies and then bam all hearts gone at once. 

2 - Your environment should change as well, if the player gets far enough, rewarding them with a new environment like a cobblestone section of the dungeon for example, would help make it not only better visually but help the addiction factor of the game.

3 - Rewarding the player for encounters, if you where to give coins for a defeated enemy and then allowed you to teleport items that can be purchased from a store to in front of the knight it would improve the game. Even having a random chest or item drop tied to specific enemies or bosses would help with making the encounters worth it.

Good gameplay, the time between rounds felt very short early game and made it difficult to move your towers from one map to another before enemies started spawning. Having the count down to the next round not start tell all enemies on the map are killed would help with the pace.

Liked the gameplay and the art is nice. I did think as a gamer that the portals would work both ways, having to position the portals was also a bit of a learning curve. If the portals where bigger or could be bigger it would be easier to place them quickly.

Good game, visuals and sound. I did get a small bug, somehow after teleporting a few of the bullets I shoot didn't move, they still triggered collisions though. This only happened once so not a big deal.

Overall good game, the light getting bright again as you add glow was good, the one thing I have for feedback was in the game info page you said wardens that hold onto glow get stronger, but because you constantly have to move wardens and the lantern to fend of the darkness, it was impossible to not trigger the automatic deposit. If you tied the deposit of glow to a button press then the player can decide between a higher score and strengthening the defensive line. 

Like the game, good use of the theme

Good game

My game stopped at Wave 30 and no enemies where spawning and no prompt to go to next wave. I also agree with the unbalanced nature of the game. At first the teleport mechanic is really important to use to not die then you just so many towers that the enemies pose no threat.

Not sure if it was me but every now and then the game would stop responding to me moving the mouse to look around and I would have to click to get it to work again, otherwise good game.

Simplistic but effective, good game

Would like to see more of this, good idea, the upgrade mechanic needs some kind of visual, its hard to tell if I'm supposed to leave the tower in that spot or just spam click it in and out of the spot. 

A lot faster passed then I was expecting, would be nice to have a health bar for mistakes. The one mistake and your done is a little much.

Overall good game, nice job

I have updated the itch page to more clearly inform players how to use the controls, I hope it helps.

I have updated the itch page to more clearly inform players how to use the controls, I hope it helps.

I know this would be better played on a phone, even with a touch screen PC, its not really working well. 

I feel like I should be using a joystick for this, using the arrows took some getting used to. But all around a good game.

Good AI, and game play, the teleport method was often the better way to go about avoiding enemies from what I experienced. Sound not too bad and Art was simple but pleasing to look at.

I though this was great, liked the art, and core game play. Did find a few small bugs, somehow the first time I played it I skipped the 3rd night, not sure how. And the second bug was that in the endless night missiles can still hit you when trying to upgrade your ship, which makes it hard to rack up points.

Great game play, love the gene manipulation.

A couple thing to improve, I took a quest that had 4 things to make sure the plant had, and the text overlapped the flowers I had planted and made it difficult to read. This overlap issue also appears with the shipping box and the far right pot near the watering can, trying to place a previously grown flower in that pot will trigger the box and not allow you to replant it. Moving the shipping box down would solve the issue. 

Also I may have found a glitch with the two pots on the bottom, I grew something in the second pot on the bottom and the next day it was showing red, so I attempted to replant it but it wouldn't let me. I tried moving a different plant to that pot but the same issue of not letting me plant a plant in those two pots.

I also think some way of keeping track of your findings would be good.

Thank you for the comment, I will look into fixing the Zap potion for crafting and making it slightly easier to brew, but that was the intent with that potion. I also think that making mistakes is costly, I have to do some checking on the long term economy of the game. Making the arrow keys flip through the book should be easy enough, I would also like to add a bookmark system at some point in the future. Thank you for the important input to improve the game.

Lots of fun, left me wanting more. Only thing I would add would be that X closes out of the tower menu, took a bit to figure that out.

Thank you, I put a lot of work in. I will definitely add something that will teach the player about finance control. Thank you for your input!