Good use of theme, I agree with the difficulty cure. The speed at which the square falls could be slowed to help players catch it before falling off screen.
nicknesbitt
Creator of
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I would honestly buy this on mobile if it where fully developed. There are three things that I think would improve the game.
1 - The knight needs some sort of invincibility after getting hit by an enemy, I went very far on 3 hearts but was then cornered by quite a few enemies and then bam all hearts gone at once.
2 - Your environment should change as well, if the player gets far enough, rewarding them with a new environment like a cobblestone section of the dungeon for example, would help make it not only better visually but help the addiction factor of the game.
3 - Rewarding the player for encounters, if you where to give coins for a defeated enemy and then allowed you to teleport items that can be purchased from a store to in front of the knight it would improve the game. Even having a random chest or item drop tied to specific enemies or bosses would help with making the encounters worth it.
Overall good game, the light getting bright again as you add glow was good, the one thing I have for feedback was in the game info page you said wardens that hold onto glow get stronger, but because you constantly have to move wardens and the lantern to fend of the darkness, it was impossible to not trigger the automatic deposit. If you tied the deposit of glow to a button press then the player can decide between a higher score and strengthening the defensive line.
I though this was great, liked the art, and core game play. Did find a few small bugs, somehow the first time I played it I skipped the 3rd night, not sure how. And the second bug was that in the endless night missiles can still hit you when trying to upgrade your ship, which makes it hard to rack up points.
Great game play, love the gene manipulation.
A couple thing to improve, I took a quest that had 4 things to make sure the plant had, and the text overlapped the flowers I had planted and made it difficult to read. This overlap issue also appears with the shipping box and the far right pot near the watering can, trying to place a previously grown flower in that pot will trigger the box and not allow you to replant it. Moving the shipping box down would solve the issue.
Also I may have found a glitch with the two pots on the bottom, I grew something in the second pot on the bottom and the next day it was showing red, so I attempted to replant it but it wouldn't let me. I tried moving a different plant to that pot but the same issue of not letting me plant a plant in those two pots.
I also think some way of keeping track of your findings would be good.
Thank you for the comment, I will look into fixing the Zap potion for crafting and making it slightly easier to brew, but that was the intent with that potion. I also think that making mistakes is costly, I have to do some checking on the long term economy of the game. Making the arrow keys flip through the book should be easy enough, I would also like to add a bookmark system at some point in the future. Thank you for the important input to improve the game.