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Torch Alchemist Workshop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Jam Theme | #3 | 3.801 | 4.250 |
Crafting Mechanics | #3 | 4.472 | 5.000 |
Gameplay (Fun-Factor) | #6 | 3.354 | 3.750 |
Audio | #8 | 1.565 | 1.750 |
Graphics | #9 | 2.460 | 2.750 |
Overall | #9 | 3.130 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long did you work on this game?
9 days
Which theme(s) did you use, and in what manner?
Alternate Dimension (it is a world where magic exists)
Which engine did you use?
Gamemaker Studio 2
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Comments
The mechanics in this game are excellent - probably some of the best in the whole jam - and more than compensate for the lack of polish. The only reason I stopped playing was because the game crashed.
As with one of the other reviews I ran out of money real good :D That would definitely be a place i'd look at improving if I worked on this one more. I think it's a cool little game, and there's definitely a niche for this sort of thing in the market.
This is a fun potion brewing game! I got pretty far (unlocked the library), the game crashed once while I was trying to figure out the Animal Potion, but finding out that the game saves is a pleasant surprise. I haven't 100% the game yet, but it is possible with enough time. I found that Zap Potions were the most viable as you gain a net of 4 coins from selling them, but is terrible since you have to spam the agitator minigame a lot for them. The Animal Potion was also hard to make with such a small success bar that I only managed it once. I would probably suggest allowing players to navigate the book with arrow keys since it would place you at the start every time and I would usually have to wait a second or click twice to move to pages in the back. The minigame is fine if the player doesn't need to spam like I would need to with the Zap Potion. There is a lot of content here, but with how costly things are if you make a mistake, it can be hard to experiment to try and find recipes. (I only managed to find the Zap Potion by a wim. Can you tell I like the Zap Potion?) I do however liked that you included the library which allows you to pay the cost of a mistake potion to research instead of having the player waste time and resources through experimentation. I never managed to fill more than 3 potion slots so its nice that you give room for those who slowly build up stock through a brew and sell cycle. I did find a bug that the Zap potion requires the Red, Orange, Yellow order or else it registers as a mistake (such as Orange, Red, Yellow) despite what the ingame book says at 100% for that potion.
All in all, you did a "brew"lly good job!
Thank you for the comment, I will look into fixing the Zap potion for crafting and making it slightly easier to brew, but that was the intent with that potion. I also think that making mistakes is costly, I have to do some checking on the long term economy of the game. Making the arrow keys flip through the book should be easy enough, I would also like to add a bookmark system at some point in the future. Thank you for the important input to improve the game.
Wow! There's a lot going on in this one. I'm impressed at the amount of content you made. Thanks for making a detailed tutorial.
I wound up running out of money shortly after getting the mortar. Given more time, I'd suggest making sure to teach the player how to make significant amounts of money before showing them things that are expensive to buy. ;-)
I like the little brewing minigames. They're not complicated, but they add a lot of flavor to the game.
Very impressed with how much you got done here. Well done!
Thank you, I put a lot of work in. I will definitely add something that will teach the player about finance control. Thank you for your input!