Excited to see and hear the changes you are going to make. Regarding the room noise, depending on if your team's sound designer has a field recorder or not, I can recommend you the SFX-libraries from GDC (Game Dev Conference) which are free to use and have a lot of sounds which are also available for commercial use.
NiclasNightflame
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I like the pixel look and the Chiptune-ish vibe of the music. What I would love to see in the settings would be an option to choose between autoscroll text in cutscenes and a tab-to-scroll mechanic, because the text was a bit too fast for me. With this setting everyone could set their own pacing individually. By the way I really appreciated that you can hit the small picture off the wall to the floor, a nice little detail. If I could have figured out how to enter the second and third door I would probably still be playing. With an interesting story this game has a lot of potential being able to create very enjoyable moments. If you consider updating it, I will definitely take a look and play more.
Very nice game! I like the setting in a library. The librarian unfortunately doesn't really feel like a danger, because you can just stay in front of them, turn around and run away without being chased. The doors were more of a fear since I got stuck between an opening door and a wall. Still I see a lot of potential in this prototype and added it in my collection. The music is nice and gives a good introduction to the game's vibe. Some room noise and a bit of subtle reverb on the footsteps and other noises could increase the quality even more in my opinion. Before I figured out how to trick the librarian I felt quite unsettled by their footsteps moving slowly and hauntingly so that is very well done. You got my follow and I'm excited about playing more from you.