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Nicolette

14
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A member registered Jan 26, 2021 · View creator page →

Creator of

Recent community posts

thank you! it took forever to make, but I'm happy it worked out🥹 fun fact, the whole mechanic was actually born on a plane

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thank u ray!!🥹 none of us are blender users on the team surprisingly enough haha (as far as I know)

 But I will forever rep maya & I'm sure Darius will rep 3ds Max

yup! I tried again on mobile. The swipe mechanic feels way better on there!!!

Hello! Haha welcome to 3d art hell. We did originally plan for an indicator, but we ran out of time! Perhaps a post-jam update. Thanks for playing!!

Ofc! I hope you are able to fix it & add that feature post jam!

What a cool art style!! The music & voice acting is also amazing!! Also a cool take on the theme! I am not sure if I am winning after each round, but I also might just be bad at rhythm games rip

Cool game! The theme could've been incorporated a little bit more into the game's plot. Also of course I tried to shoot the doctor.

What a beautiful art style! This is such a feel good game & fits the theme very well!!

Two of my favorite devs!! I love the art style you guys & the sfx! This must be really fun on mobile. Unfortunately, I am playing on PC haha.

Hello from Studio! I love the idea of getting bigger in scale to sink! It'd be cool if the player sprite grew as well. There is a bug around the midway point that stops me from catching the rest of the fish, but I wish I could've seen the win state!

It was on you for handing bucket over....for shame

Aww! This is so sweet🥹 I'm happy you enjoyed playing for so long.

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Thanks for playing! I'm sorry there are a few choice output / branching issues that need to be fixed in an update, such as the "that was too forward" part that occurred in the video. But, we'll get to fixing it very soon! We appreciate your review!

Thank you for playing! I think if I were to add onto this game, I would create more happy endings. I think I was too happy with putting the main character through hell haha, but I should consider a greater contrast between negative and positive rolls next time.