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A jam submission

Toy Toss TowerView game page

Try your best to stack these blocks!
Submitted by ray 蕭, jabenero — 4 hours, 29 minutes before the deadline
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Toy Toss Tower's itch.io page

Results

CriteriaRankScore*Raw Score
Style#19663.4623.462
Overall#22853.2313.231
Enjoyment#22893.0773.077
Creativity#29373.1543.154

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You (try to) build a stack of blocks that has potential to keep scaling up in size. Since you're throwing toys, the environment makes you feel like you're built to a small scale. The SFX when blocks land also follows a musical scale.

Development Time

96 hours

(Optional) Please credit all assets you've used
- Code, 2D art, 3D art, meow SFX by us (raddishradish & jabenero)
- Musical notes from MuseScore's Toy Piano instrument
- Shader: Unity Toon Shader
- Fonts: Astigmatic's ​​​Luckiest Guy​​ and Michal Sahar's Secular One​​

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Comments

Submitted

Really unique idea, and the style all fits together... Well done!

Submitted

The game is fun but it's soooooo hard XD

If you want to check out our game, feel free to do so :3 https://butterflan.itch.io/spicy-king

Submitted(+1)

perfect small game with not much of a goal but just tossing a few blocks around :)

i enjoyed it and liked the decision of not including a score.

Developer

I’m glad you had fun and that you liked the decision to not add a score! That last point especially means a lot – it was a deliberate decision because it felt like it worked best with how the physics and mechanics were implemented, but (understandably) people tend to expect some kind of scoring system.

Submitted(+1)

That was pretty fun! Short and sweet experience. This is the tallest I managed to get after a few tries, but I also got a piece stuck near the throwing area somehow 😂


Developer (2 edits)

I’m glad you had fun! So, a bit about how this was implemented:

  • If a block is thrown and lands on the hardwood, the block explodes into cats
  • Otherwise, the block position/rotation freezes after it collides with something once velocity & angular velocity are close to zero

I think the case you ran into usually happens if you throw a block that hits another block that’s sliding down, and because the sliding block is being pushed in the opposite direction, its velocity becomes zero. Since it freezes upon becoming zero, it doesn’t actually get pushed up and just gets stuck there 😅 honestly thought there were issues with the conditions I set for position lock, but I didn’t think of a better way to deal with it. Maybe should have checked whether a block was in the space over the hardwood after its position locked and explode it then.

You are actually able to throw your block from any position, not just the bottom, and you’re also able to drag the block through other blocks because physics is ignored until after you throw. I think because I was aware of that as a dev, the possibility of a block getting stuck in the throwing area didn’t feel like a big deal to me, but I realize players aren’t going to be aware of that.

(+1)

This was fairly fun and really clean! I think there could have been a little more to the game itself, like scoring for how high you can build the tower or points for each block. Also, I think a backing track could have added to the experience where I think things were meant to feel hectic. Congrats on the game!

Developer (2 edits) (+1)

I’m glad that it came across as really clean – my goal was to make the game feel as polished as we could because the mechanic is simple. Maybe dev bias came into play because I stopped considering a scoring system since I enjoyed just throwing blocks randomly while testing without actually trying to make a tower 😅 some players chose to make themed towers (like no wood blocks) probably because of the lack of scoring system, so it’s interesting to think how changing the framing by adding scoring would change how people approach the game.

Submitted(+1)

It was a pretty fun little game. There isn't that much "game" to it, but it's still pretty fun to toss items

Developer(+1)

I’m glad you had fun! The joy of tossing items was the main point 😁

Submitted(+1)

I loved the simplicity of the controls, feeling like an upgrade of those classic paper toss mobile games. I wish there were more unique objects to throw, and possibly ones which could help set a baseline to actually structure a tower around (maybe sticky glue?). Overall had a great time playing it!

Developer

I’m glad you liked the controls and had fun! I think my collaborator might not like the idea of making more models though HAHA. The glue idea is pretty interesting, though I guess I’d try to think of a more child-play-friendly option (slime?)

Submitted(+1)

Pretty alright, silly little game, would like a scoring system based on the height of your stack, and i think blocks could be a little less sensitive, but it's still pretty fun to just throw stuff around!

Developer(+1)

Glad you had fun, and thanks for the feedback! The throw is determined purely from change in input position, so you bring up a good point – I should scale force based on screen size, so the sensitivity is more consistent across different devices.

Submitted(+1)

Oh this was so cute and I had lots of fun trying my best to stack things xD Love the vibe of really feeling like I'm in a playroom playing with toy blocks, getting to throw the tutorial UI as a intro to swiping was such a nice touch too <3

Developer

I’m glad that you had fun and that the playroom feeling came across – we spent quite a bit of time tuning it. Also happy that you liked the tutorial UI – originally, it was just going to be a button in the same position as the “play” button, but it felt like you could easily tap too fast and miss the instructions that way.

Submitted(+1)

What a silly and fun game! I love how throwing the pieces plays a scale (and then the cat I got a meow LOL). My pile ended up looking like a mess lol but it was great!

Developer

Fun and silly was our goal, so I’m glad it came across! The meows happen for any block that doesn’t make it to the playmat, though it’s fun that it worked out that it was a cat coin for you.

Submitted(+1)

I did not know what I was doing and did not in fact make a masterpiece, but I really enjoyed the 30 minutes I put into the game (My tower ended up looking like a pile of random things, which I think is how the game is supposed to be played 😁) thanks for making such a silly and fun game

Developer

Oh my gosh, 30 minutes?? I’m glad it kept your attention for that long and you had fun with it!

Submitted

yeayea! great job:)

Submitted

yeayea! great job:)

Submitted(+1)

A cute and addicting game, I love physics building games, (hey, I even made one), so I had a lot of fun playing this. Great job!

Developer

Thanks, I’m glad you had fun! I enjoyed playing your physics building game too :0

Submitted(+1)

This is genuinely sooooo fun and addicting to do. I love the idea and all of the different ways you used scale in this!

Developer

I’m glad you liked it! I’m seeing that you made a game that uses “scale” in a lot of different ways too – will comment on the jam page after I finish playing!

Submitted(+1)

i made a MASTERPIECE TWO BLOCK TOWER. amazing. its actually pretty fun tho i bet it'd be good on mobile too

Developer

Thanks! I designed it with mobile input in mind, but I didn’t actually build for mobile haha. I plan to spend some time figuring out a real mobile port (rather than just playing it on a mobile browser) after the voting period ends!

Submitted(+1)

Two of my favorite devs!! I love the art style you guys & the sfx! This must be really fun on mobile. Unfortunately, I am playing on PC haha.

Developer(+1)

Thanks Nicolette!! Excited to try your submission soon :)
Simply pulling up our game in a mobile browser works quite well!

Submitted

yup! I tried again on mobile. The swipe mechanic feels way better on there!!!