Thanks!
Niemi Bros Entertainment
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Unfortunately for mac users, the itch app may be required: https://itch.io/docs/itch/integrating/platforms/macos.html
"For players that are not using the itch.io app, you might get reports of your app being "Damaged and can't be opened" and that it should "be moved to the trash".
Player who do use the itch.io app do not encounter these issues, so you may want to encourage them to use it."
Thank you!
Yeah, the pursuer only becomes an issue when you last a certain amount of time, or play very cautiously. I think the majority of players wouldn't have their first game over to the pursuer.
As for shaders, Godotshaders.com is an excellent resource. All the custom shaders we used were at least started from sources on there. We have all the links on the game's store page. If you have any specific questions feel free to ask.
Keyboard controls are as follows:
- W,A,S,D or arrows = move
- Ctrl = attack
- Space = jump
- 'E' while moving = roll
- 'E' while stationary = pickup log/chair, or drop what you are holding
- F = Special mushroom power
- Sprint = tap shift while moving left/right, or double-tap left/right
Advanced moves:
- Sprint then 'E' = slide
- Sprint then 'Ctrl' = lunge
- Sprint then 'Space' then 'E' while in air = ground pound
- Ctrl + Space = back attack
There's a help menu in-game as well. Upper right-corner button ('?') in the title screen.
Sorry for such a delay... To pick people up hold block (Right-mouse, or L1/Left Bumper on controllers) and then while looking at them, press interact (E on desktop, X (PS), or A (XBox)).
You should notice the cursor icon change, if it's not bugged, while holding block and looking at something that you can pickup/heft.
Turns out the arcade was purchased used and we don’t know exactly what sticks are on there. The arcade setup uses I-PAC 2: https://www.ultimarc.com/ipac1.html
…and we think the hardware was acquired from the same store. We’re pretty sure the E-stik is what we are using.
http://www.ultimarc.com/controls.html
Fightstick support would be excellent!
In the coming update (v1.1) 'unsupported' devices can actually be used to play, but they will have random button mappings. A fightstick should be useable… We are working towards in-game user customizable button mappings - to be released in a later update.
As for the joysticks, we’ll have to get back to you on that. We plan to be meeting with our friend, who knows more about that, this week.
Nice video. Thanks for sharing.
As for your questions, here's our answers:
- You better believe it! We plan to. Currently, we’re preparing our prototype game, Chipmonk!, for Steam now, so we can familiarize ourselves with the process.
- We’re not sure yet. We will most likely start in Early Access with a lower price (maybe $5?) and increase it as we progress.
- Yes, but not publicly. We used to post loose outlines of what we were working towards for each version, but we stopped… We may start trying to get back into that habit again.
- Unity, Blender, Cheetah3D, GIMP
- Yes. We plan to work more on improving and polishing the graphics.
- At the moment we won’t be hiring anyone, no. Later, maybe. We have found some individuals, friends we know and can count on, that we have been assimilating into TAR’s development. We want to keep the team small so we can maintain our vision of The Arcane Relics.
It is a bit wonky, but since there's no equip button that appears, you have to click the desired ability button (should highlight blue) and then click it again, while it's still blue. That should toggle its equip/active status.
Illuminate's brightness also scales with your magic attribute, so it may not be that noticeable at first.
Glad to hear the Linux build worked well and, yes, Oblivion is one of our many influences. At this time, programming is what we need most for development. Unfortunately, it would be difficult to add outside help, especially remote, for what we are working on at the moment. Perhaps in the future, after things are more cleaned up and more clearly designed there may be some systems/tasks that we could possibly outsource. Some things such as Unity editor tools, or shaders come to mind. We'll have to make a list of things.