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A jam submission

StargazerView game page

A quiet universe exploration game where you try to find stars with possible signs of life.
Submitted by hash — 1 day, 22 hours before the deadline
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Stargazer's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#64.3334.333
Audio#93.8333.833
Gameplay/Design#312.6672.667
Fun#382.0002.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What would you like feedback on?
General experience, clarity, and presentation.

What did you update?
new commands
coloured text
cleaning up input experience
+ sfx & star generation tweaks

full devlog: https://hashedscribe.itch.io/stargazer/devlog/413460/stargazer-update-v02

Name of updated upload (if downloadable)
v0.2

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Comments

Submitted

Interesting concept !

I pretty much agree with the feedbacks you already had.

The game looks gorgeous & the whole ambiance & sound design is very soothing.

The player isn't given any clear goal on the start and the game doesn't really clue you on what you're supposed to find which make the experience a bit confusing & doesn't make me want to engage with it fully.

The text prompt command is a nice mechanic for that kind of game & works well with the whole research/mistery thing you have going on but I wasn't able to figure out what the ping was for I tried pinging multiple planets/coordinate & always had the same answer.

I also didn't use the notes at all since tou can just easily scroll up to see what you discovered.

The dices looked a bit out of place & irrelevant with the gameplay. I would advise getting rid of them all together and just make each action cost a fixed amout of time.  Or maybe find another use for them, since as for now you're only using them for their random aspect it seems.

All in all, It's a cool concept & it looks neat. With some rework around the gameplay & clarifications you could make something pretty cool out of it.

Submitted

Overall nice visuals and beautiful music selection. To me it has a steampunk feel with an astrophysics theme. I love it.

The game controls are interesting. I'm kind of limited with these commands. The universe should make me feel immersive. I want to see more. Not just text info. Maybe you can implement an additional command like [take photo]. That way I can take a closer look at the star so maybe I get more interest in getting there. But it's just the opinion of an artist who likes pictures :D

I really love the graphics/UI and want to see more. Good job.

Submitted

the ui is immaculate, I like the console commands input method. I wasn't able to note down a planet with a space in the name, also each failed attempt to do so advanced the clock/dice rolls. The goal of the game wasn't clearly stated, and the scoring method could be clearer. I don't understand why there are dice rolls? I wasn't able to figure out the ping command. When I ran out of time I wasn't able to travel. I'm not sure why there's a clock ticking sound when there's no real-time gameplay.  The limited notes slots is easily bypassed with a textpad. the game feels like a puzzle lockbox which is pretty cool.

Submitted

I really like the atmosphere you're creating. Unfortunately, I have no idea what I'm supposed to do. Is there even any endpoint yet? I.e. am I supposed to ping something and get a different answer than "there's nobody there"? If so, the game honestly doesn't do a very good job of clueing me in on it. It feels like I would want to look for stars that have potentially habitable planets and ping them in hope for a response, but so far, that doesn't seem to be very successful.

I know that the dice rolling mechanic was part of the GMTK jam, but now that the jam is over, I would consider removing it. If this is supposed to turn into a game about exploration and mystery-solving on a timer, don't make that timer random. That's just not fun for the player.

While I do like the visual style quite a bit, I also really dig the text input system and I wonder if turning this game into a completely console based oldschool text adventure might be a fun thing to try. Would turn the game into even more of a niche than it already is, I suppose, but sometimes it's better to create a great game for a small target audience than to create an okay game for the masses (or at least that's what I tell myself while I keep making hardcore puzzle games with insufficient tutorials and wonder why people don't praise me as the greatest game designer of all time).

The ticking of the clock felt a little unnerving. It might very well be that this is the feeling you were going for, but I could just as well imagine this as a very contemplative, quiet game. I think that's a stylistic choice you'll have to end up making for yourself.

Finally, I think the mystery in this game isn't really doing enough to keep me invested in it. Why do I care? What reason do you give me to care? Who even am I? Am I just an scientist who's making objective observations or do I have a personal reason why I'm searching the stars for something? I suppose maybe I'm looking for signs of life, but why? Do I just want to know that it exists? To I want to make contact? Do I want to go there myself? Do I hope to be saved? Do I hope to save somebody?

These are just examples for questions that might help to establish an emotional connection with the game. If players don't care for your mystery, they won't end up solving it.

Okay, sorry for maybe sounding a bit negative here. It's just that I really like the idea of a mystery that can be solved by gazing at the stars and I feel like this game has a lot of untapped potential. The atmosphere is already pretty good. I just think there needs to be a little more guidance in the mystery solving process and a little more reason for the player to actually care about it.

Submitted

Your game has an interesting concept though I wasn't really sure what I was doing or what the goal was. I understood the base premise of finding stars but not the goal. I think having a goal like find XXX star or something similar would help.