Thanks to all for the answers. I going to check out thoses videos. As for Unity/Godot/Unreal it is a bit to high level to my taste at the moment. I really enjoyed to make the game engine almost from scratch.
nmeloni
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Hi there. I am kind of a Linux only programmer, using emacs + make for most parts of what I do, and when came the time to try to port my game to windows (I used the Pyxel module for Python) I found myself quite confused not really knowing where to start. I ended up installing a random text editor and using the windows terminal but something does not feel right. And the more I googled for solutions the more confused I got.
Do you have any suggestion for a windows programming setup for someone who essentially programs in Python and C/C++ to do exactly what we have just done for this jam ?