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nmeloni

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A member registered Nov 02, 2020 · View creator page →

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Thanks to all for the answers. I going to check out thoses videos. As for Unity/Godot/Unreal it is a bit to high level to my taste at the moment. I really enjoyed to make the game engine almost from scratch.

Hi there. I am kind of a Linux only programmer, using emacs + make for most parts of what I do, and when came the time to try to port my game to windows (I used the Pyxel module for Python) I found myself quite confused not really knowing where to start. I ended up installing a random text editor and using the windows terminal but something does not feel right. And the more I googled for solutions the more confused I got.

Do you have any suggestion for a windows programming setup for someone who essentially programs in Python and C/C++ to do exactly what we have just done for this jam ?

Actually I had had problems making the build for windows. I never developed any program on that OS and I could not find a way to deal with error messages the Pyxel packager send me... As for  the music I totally agree it mainly due to lack of time. 

A well polished game despite a few crashes. As mentioned before a tutorial would have been appreciated but as a whole it really is a lot a fun once you get it.

That is really good. I love every aspects of it. Great job!

That was really fun. Awesome graphics and gameplay mechanics.

Awesome work! My favorite game up to now. Core gameplay mechanic is really fun to play with.

Took me some time to really get it but after that it become a very interesting physic-puzzle game. Fun story by the way.

Those musics !!!

Really fun experience. Very intuitive and fast pace so that losing does not frustrate. (Oo)d

Thanks for the comment. I will add the install requirement to the presentation page.