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nominalOne

14
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1
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A member registered Jun 23, 2023 · View creator page →

Creator of

Recent community posts

thank you, yeah i agree jumping could use some more work. i wouldve liked to add animation and sound, but time constraints and such

cool interpation of  'stories' like another commenter pointed out.

loved loved loved the transitions from birds to planes to the other kinds of planes lol. the backgrounds blended so wonderfully. nice stuff

i like the concept of being something too op for the world, like a robot in medieval times. very cool.

flying was a bit confusing, maybe an animation could make it more clear when im in flight or not.
the camera was also a bit too zoomed in on the character imo, the world felt huge but empty

not easy to play this game at all sadly. having to restart the browser if i die and a spotlight effect too small to even see text around me made me not even want to continue playing after like a minute.

i like the 1-bit (or is it 2-bit) pixel art tho

really enjoyable game! loved the concept of switching heads, though in the pyramid section i couldnt? once i got the watermelon head tho i could start switching and that was fun using all the abilities to progress.

love the music too! plz add a download for it, i just want to listen on loop lol

sometimes the jump didnt work, and it doesnt work with arrow keys despite left/right arrows working. i couldnt get pass the moth with double jumping so idk if my timing was off or if jumps arent high enough.

i do really like the idea of a bookworm eating words from books to gain power, thats a really cool concept.

ah lol i get it. this was also my first game and the biggest thing i learned is that everything is gonna take like twice as long as i anticipated

loved how you used the theme, 'plot armor' as one of the abilities made me laugh lol.

very interesting how you made moby dick the overpowered one and not the captain ahab, the player. i like that interpretation of the limitation and it makes for a fun challenge that one day i will defeat!

the art is kinda all over the place, idk if that adds to the charm or not lol.
overall nice work

the ultra instinct effect is super cool, great fx.
i think it should slow down time more to make it more clear that thats what it does.
cute art, loved the palette espcially for the background.
id like to see where you take this, nice work!

'ask to be quieter' is hilarious.
i had a fun time playing this game, nice work!

fun little turned based puzzle
i think if you add more elements, whether abilities or enemies or tile types, this could be a really fun puzzle game
its already pretty cool tho, nice work!

i like this concept, i think the amount of money made should be much much higher when im clicking or my bar is full to really play into the overpowered limitation.
not sure what the days were for? maybe if the coworkers got less creeped out it could have more of a purpose.
i liked the particles when i click, idk i think particles are cool
congrats on your first game, i hope you enjoyed making it!

could use having better communication with the player on what to do and how to do it, i kinda just brute forced my way into learning how plants grow and i wouldnt have if i werent rating the game for the jam
even after i got the plants to grow i wasnt sure how to give it to the yeti, or if thats even what i was supposed to do

i liked the music and the duck tho, very cute

took me a minute to realize i should be holding down left click lol
after i did it was pretty fun, i didnt know mowing down bats could be so enjoyable
cute cover art btw