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A member registered May 20, 2022 · View creator page →

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Recent community posts

I can't belive I'm about to watch an anime just to get an idea for a game

Yes, every new mechanic comes with a new entity

I just recently learned how to use unity and this is my second game ever. The game is about surviving for 5 nights in the backrooms. As you might have guessed it's a fnaf fan game. For the first 4 nights, you will get a new mechanic and for the final night, every entity becomes harder to deal with.

 I also used blender for the first time so the models don't look very good, but I had a lot of fun making this game and I learned a lot about unity and blender. If you want to play the game: https://hyfer-dev.itch.io/fnab

Skeletons have that goofy ahh run

Graphics are amazing, it really sucks that it's so short. Maybe there should have been a limit on how fast you can shoot the dice since it looks kinda weird when you spam Q

Cool idea, I didn't really understand what I was supposed to do the first time but other than that it was pretty fun

Thanks for the feedback, I wanted to add the music but I didn't have enough time. Maybe I'll add it after the jam

At first it felt kinda confusing but after aI got the mechanics it was fun

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If you keep spamming a button when you're next to the wall you can phase to the other side

It's sometimes impossible to dodge enemy attacks

Oh sorry I didn't know you could slow down, I tried it again and it works fine. Sorry about that

This could be a horror game if you replaced the pawns  with monsters and turned down the light

At the end of the level you can get out of the map by jumping through the hole

The game is interesting and fun, sound effects fit perfectly, this is probably the most relaxing game in the jam

I thought it was a little too easy to just rotate your dice to the right number so I added that for additional challenge

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Amazing how something so simple can keep you entertained for so long

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There is a bug that makes you slowly phase through the floor

The spikes are sometimes impossible to doge so maybe they should be still or move slower

The meteors are a little op, you don't really have time to dodge them

You should probably slow down the camera movement and make it so that you can't go through floor with your camera

The only thing that feels kinda weird is how the blue enemy attacks you the moment you start so you just lose health for no reason

I think the green enemy is kinda op

That's really wierd, I don't understand why that happens. I think going to menu and playing from there should fix it, thanks for reporting it

Is there a maximum number of dice you can have?

Absolutely amazing game for something made in 48 hours, the only thing you could have done better is make the enemies avoid the dice when it's on the ground

The movement is kinda broken

Sorry but I couldn't open the app